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===Commander Feats=== '''Bonus: Shield Block'''<br> Reaction. While you have your shield raised, you would take physical damage from an attack.<br> Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield. '''1: Plant Banner'''<br> 1 Action<br> ''Manipulate''<br> You plant your banner to inspire your allies to hold the line. Plant your banner in a corner of your square. All allies within a 30-foot burst immediately gain a number of temporary Hit Points equal to your Intelligence modifier. These temporary Hit Points last for 1 round; each time an ally starts their turn within the burst, these Hit Points are renewed for another round. While your banner is planted, you can signal your tactics abilities only with auditory signals (instead of your choice of auditory or visual). If your banner is attached to a weapon, you cannot wield that weapon while your banner is planted. While your banner is planted, any effects that normally happen in an emanation around your banner instead happen in a burst that is 10 feet larger (so a 30-foot emanation becomes a 40-foot burst).<br> You can use this action again while adjacent to your banner to retrieve it. An enemy adjacent to the square you planted your banner in can remove your banner as an Interact action, ending this effect and preventing you and your allies from gaining any of your banner’s other benefits until you have successfully retrieved it.<br> If you are at least 15th level, the temporary Hit Points granted by this ability are instead equal to your level + your Intelligence modifier.<br> '''2: Defensive Swap'''<br> Reaction. You or an adjacent willing ally are the target of an attack roll.<br> You and the required ally immediately swap positions with each other, and whichever of you was not the target of the triggering attack becomes the target instead. '''4: Wave the Flag'''<br> 1 Action<br> ''Banner, Emotion, Flourish, Mental, Visual''<br> Each ally currently benefiting from your commander’s banner reduces their frightened condition by 1 and can immediately attempt a new saving throw against any one mental effect currently affecting them. Regardless of the result, any ally that attempts this save is temporarily immune to ''Wave the Flag'' for 10 minutes. '''8: Officer's Education'''<br> You become trained in two skills you’re not already trained in, become an expert in one skill you’re currently trained in, learn one common language you don’t already know, and gain any one general feat of 3rd-level or lower you meet the prerequisites for (Prescient Planner). '''10: Rallying Banner'''<br> 1 Action. Once per 10 minutes<br> ''Banner, Emotion, Healing, Mental, Visual''<br> Your banner waves high, reminding your allies that the fight can still be won. Roll 5d6; you restore that many Hit Points to each ally affected by your commander’s banner. This healing increases by an additional 1d6 at 12th level and every 2 levels thereafter.<br> This effect draws upon your allies’ morale and adrenaline and has no effect when used outside of combat.<br>
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