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===Totems (for Shamans): They generally give two advantages and one disadvantage.=== Bear (Gives Healing Spell Group, Forest Spirits, Can go Berserk when wounded) Cat (Gives Illusion Spell Group, Urban Spirits, Toys with enemy rather than kills immediately) Coyote (No advantages or disadvantages) Dog (Gives Detection Spell Group, Hearth Spirits, Stubborn (doesn't adapt well to change)) Eagle (Gives Detection Spell Group, Wind Spirits, Won't tolerate polluters or evil) Raccoon (Gives Manipulation Spell Group, Urban Spirits, Can't help but steal) Rat (Gives Illusion Spell Group, Urban Spirits, Cowardly - can't take Combat or Dervish Spell Groups) Raven (Gives Manipulation Spell Group, Wind Spirits, Claustrophobic - If you can't see the sky, you're running subpar) Snake (Gives Healing Spell Group, Desert Spirits, Obsessed with learning secrets) Wolf (Gives Dervish Spell Group, Forest Spirits, Cannot break pack loyalty)
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