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Age Of Dragons: Social Conflict
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=Damage and Health states= A dragon who hits his target with a socially damaging attack directly deducts damage inflicted from the target's '''Mental Resilience.''' If this reduces the targets '''Mental Resilience''' to 0 or less, the target is considered to be '''discredited'''. A '''discredited''' character cannot act in social combat, and cannot use any effects that require spotting or expending dice. Even at 0 Mental Resilience, the character can still continue to take damage, taking him into negative values. A character reduced to a negative value equal to his Sophis is '''humiliated'''. For example, if he has a Sophis of 9, then he would be humiliated at -9 Mental Resilience. ==Outcomes of social combat== Generally when the GM declares the start of a social conflict it will be made clear what the benefits of discrediting your opponent are. For example, if trying to argue a court case, discrediting your opponent would be enough to win you the case, while if trying to win a lady's heart, discrediting your opponent would win you the prize of her affections. Note also that it is generally not necessary to humiliate an enemy to achieve your goal - rather doing so just makes losing all the worse for them. The option is there for when you are feeling especially spiteful, or you want to make sure of your victory. Note also that while a discredited opponent may harbour some resentment, a humiliated one will often seek revenge... ---- [[Category:Age_of_Dragons|Social]]
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