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Albard Joy Of Hope
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===Fifth Level=== Spells Per Day: 5 + 1(domain) + 2 (Wisdom) Sun Domain: Flame Strike: Smite foes with divine fire (1d6/level damage). *Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification *Righteous Might: Your size increases, and you gain combat bonuses. *Spell Resistance: Subject gains SR 12 + level. *True Seeing: Lets you see all things as they really are. *Spell Resistance: Subject gains SR 12 + level. *Commune: Deity answers one yes-or-no question/level. Others he might prepare in special situations: *Vulnerability *Subvert Planar Essence *Insect Plague: Locust swarms attack creatures. *Plane Shift: As many as eight subjects travel to another plane. *Raise Dead: Restores life to subject who died as long as one day/level ago. *Scrying: Spies on subject from a distance. He can substitute for the above '''Cure Light Wounds, Mass''': Cures 1d8 damage +1/level for many creatures, +10 Augmented Healing.
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