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Character:De’aneir’a Sera Vestra
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==Backgrounds== ===Cathedral Factory Syrise=== * Manse 5 ** A Southern Located Manse of Solar Aspect, De'aneir'a's father constructed the place for his daughter. It is here she has everything related to artificial flight, an archive of data crystals keep her information intact, if now quite unused. While it is buried the Factory is unable to send prayers to the sun or recieve blessing for Artifact Creation. The Stone it contains powers the Infinite Star Saber. ** Autochthon's Watchful Eye- This stone currently helps power the Infinite Star Saber. ** Manse Powers (10 pts): Maintenance -4 (purification rituals), Cathedral Factory 5 (Altier, Temple, and an Ideal Workshop), Servitor Force 3, Archive 2, Archive 2, Control Center 2, Comfort Zone 1 ** Archive's Data: Skyship Design, Skyship Craft, Training on Essence Weapons, Automaton, Artificial Essence Sentience (Currently stored for use on the Infinite Star Sword, when its perfected that is) The second Archive contains spells gained via I AM when it was functional, from what she got from her mother and some from various other Solar Sorcerers. Celestial and Solar circle heavy, Spell design, Spell and Craft integration, as well the various schools. ===Infinite Resplendent Amulet=== * Artifact 4 (Attune 5) ** This small trinket provides her with her clothes and protection, as well as several other featurs as appropriate to various integrated Magical Materials. Orihalcum (+4 to App), Moonsilver (5L/5B +2 Stealth and Larceny), Starmetal (Elsewhere pockets) ===Wings of the Golden Sun=== * Artifact 3- Orichalcum Long Powerbow (Attune 6) ** This powerbow was granted to her as a present from her mother who had it crafted especially for her. ===Infinite Star Saber=== * Artifact 6 (Skyship) (Legendary Custom Artifact) ** [[Image:iss.gif]] ** The Infinite Star Saber was conceived about the same time as the Five Metal Shrike. Sadly three sorcerers were hard on work on the Shrike and its impressive intelligence, De'aneir'a on the other hand was the only one to work on hers. The Knowledge on the Shrike was locked away from prying eyes, and yet De'aneir'a managed the best she could with the Infinite Star Saber. Deep in the Hanger in the Cathedral Factory Syrise, De'aneir'a designed her child as best as she could. She herself conceptualized such items as the Godspear, the Aegis of the Unconquered Sun, the Flight of Shooting Stars, the Grasp of Maidens, and Luna's Magnanimity, though in all respects hers were flawed and incomplete. Only one item has worked on its test and its the Sunlight Drive, a weaker version of the Shrikes Flight of Shooting Stars. Nonetheless, De'aneir'a has carefully crafted the Infinite Star Saber, granting it a weaker and limited form of sentience as well as a smaller less powerful Reactor. ** The Infinite Star Saber is unlike the Shrike or the Manta class in shape, though sleek and long at nearly 50 yards, the vessel's three hulled shape is impressive on its own. Its essence sail wings unfold from the two side hulls and the back top and bottom of the Essence Engines, these sails glitter with varied colors. The control center sits in the center hull. The center hull has four features, the Control Center, the Habitation Block, the Cargo bay, and the Essence Reactor Core/Engine Block. The two side hulls contain smaller engine blocks and the primary weapons. The entire thing hovers on a cushion of air when on the ground. Its colors are black and red, the red are simple trimmed lines, along the frames of the Wings, and body. The family crest sits upon the sides of the vessel, where the Essence Cannon turrets are affixed. The Infinite Star Saber was built with only some of the Magic Materials, her mother was gracious enough to acquire the Starmetal, it was no trouble to get the Orihalcum, and some one granted her the Moonsilver as a gift. She didn't include Jade in some of the structure but without the soulsteel she knew she was missing something. Still the Infinite Star Saber has been operating as it should since its test flight recently. ** Currently she has built into archive data crystals, the flawed designs of the System: Autorepair, System: Golden Barrier, System: On the Fly Recharger, as well as the Starlight Cannon, a separate data crystal holds the data on creating a more sentient, independent AI. The AI has a projection, of that a of woman dressed outfits depending on the situation (in peacetime, a red silk dress that has flowers, in combat, she has celestial battle armor, and a pair of reaver daiklaves... all just a simple glyph projection). She is a pale young woman, with shoulder length black hair, with various blue ends, and about only 8 inches in size. ** Operation of the Infinite Star Saber is a simple affair. The Control Center is an armored, enclosed place, where two seats are placed, one at dead center that can move freely to any of the various stations, this seat is for the Primary Piloting position, the second seat is for the co-pilot, this seat doesn't move. Flying is done by two pressure sensitive orbs set in the sides of both chairs. Extending though out the ship, starting from under the heart of the Control Center is the Crystalline System that houses the Ship's limited and child-like sentience. The halls are curved and an armored door sits at the end. There are five large staterooms just beyond the Control Room, a separate bedroom lies under the Control Bridge, lit by the soft glow of the Crystalline AI. Beyond the Armored door after the Five rooms is the Cargo Bay. The Floor of the Cargo Bay opens in case cargo needs to be dumped quickly, otherwise side doors open to allow loading. Finally beyond the Cargo bay is the Armored and inaccessible to anyone other than the Attuned Pilot(s) this is the Essence Reactor Crystal as well as the powerful Engines. The Sunlight Drive is in here. Access to the two Side Hulls is limited, only crawlspaces from the Cargo Bay leads into those sections, a single crawl-way leads towards the satellite engine systems, as well as Essence Cannon Systems. ** '''Speed:''' 90/200mph (Up to 450 Using its Sunlight Drive this however puts a great strain on the engine causing damage to the systems and/or Attuned Essence Users for 1 HL/1B HL per half hour in use) ** '''Maneuverability:''' +5S (Lore 3, Sail 3) ** '''Crew:''' 1/2 (Lore 1, Sail 2) ** '''Endurance:''' Requires 1 Level 4+ Hearthstone and 6 committed Motes. Requires Maintenance after 125 hour of operation or takes 1 level of Unsoakable lethal damage. ** '''Armor:''' 20L/40B ** '''Health Levels:''' Ux25, Mx20, Cx10, Ix5/D ** '''Weapons/Powers:''' *** '''''2x Upgraded Med Essence Beam Cannons''''' (Speed 5, Accuracy 12 (Wits+Archery), 30L P, Range 500, Rate 5 (8m from the Gunner or the Reactor) *** '''''Starlight Breaker''''' (S:5 A:Wits+Archery, D:75L (125 Full) R:800 Rate: 1 Cost: 100m) The cannon fires a brilliant violet beam, once it strikes its target it deals lethal piercing damage, and the shockwaves deals 1/4 of it's damage to all things in a 20 mile radius at 1mile a tick. (Currently however the weapon is untested and has flaws so the damage is half of its capibilities and the shockwaves only reach 10 miles out. The shockwaves are undodgeable unless all targets and leave the 10-20 mile zone quickly and beat the speed of the Shockwaves. The Beam and resulting explosion is one of a golden sun. The weapon can only be fired twice, safeties in the Reactor System lock the cannon down after the second shot allowing for escape or other manueavers with the remaining power in the Reactor. *** '''''Starlight Caress''''' Unfolding the Fins from the sides, top, and bottom of the craft will allow 5m recovery a tick. Only the Aegis system can be used while the fins are deployed. Tapping into the Essence Inversion built into the majority of the system it can recover 2m per tick in Elsewhere and the wyld, while gaining only 1m in the Underworld and Malfeas *** '''''Luna's Gift''''' Autorepair: The pilot/Co pilot or the AI itself must commit motes to the system. @15m Bashing is recovered at 1 lvl per hour. @30m Lethal can be recovered per week. @50 for Aggrivated per month. The moonsilver sections flow and move working to heal itself and any other damaged sections. During this time the damaged sections gleam with silver. *** '''''Aegis System''''' (Cost 4m per tick) Reflexive (Perfect Soak against all strikes- Flaw: Vessel takes x2 damage when Aegis is used against Neverborn Essence attacks) However speed is reduced to 3/4 Normal speed and weapons cannot fire) *** '''''Sunlight Drive''''' (Cost 15m) Misc action brings speed up to 450mph, this is useable with the Aegis System. It bursts with sunlight like light then leaves a beam like streak that fades across the sky. *** '''''Essence Reactor''''' This special Crystalized Essence has been dormant in the Infinite Star Saber for a very long time. It thus far has only been able to manifest the Sentience of the AI, but even that was limited, now she has awakened it attuning it to the various devices across the skyship. (See the AI Stats for further information on the Reactor) *** '''''Essence:''''' 5 *** '''''Pool:''''' 500m ** '''Passengers/Cargo:''' At least up to 5 comfortably, each of the 5 rooms can theoretically hold 2 people, but it get's tight then. The Cargo bay can hold atleast up to 20 tons of raw materials, or 40 of manufactured items or 100 people uncomfortably) *** '''Cargo Expander''' (Inprogress) ** '''SPECIAL:''' De'aneir'a built the Infintite Star Saber knowing some places it was foolish to bring her creation, despite is beauty. So using easy to understand Elsewhere technologies she crafted two Orihalcum bracelets/anklets with starmetal and moonsilver integrated, these items can send the Infinite Star Saber into Elsewhere as well as call it forth. To call it forth requires a simple mental command through the bracelet/anklet (Misc Action). The effect of stashing and calling a 50 yard vehicle to and from Elsewhere is a spectacularly visual thing. The twin bracelest/anklets can also call it from any other place and it will come to the attune pilot that called. In the Control Room, 2 circular inset discs on either side of the Pilot's chair can be used to Cast Spells of the Celestial and Solar Class, she has yet to tune the system to send spells of the Terrestial which she put lower priority on. ** '''Other Notes:''' The vessel has a password protection system and only allows De'aneir'a control of it. Unless she touches the single entrance hatch it remains closed. This is also true for the second attuned pilot. She has recently upgraded the weapons and finished the advanced systems. They are untested and so on a Botch roll to activate each power they will not activate and cause 1 Lhl to the ship (shown as a power backlash) ** '''The AI Avatar of the Infinite Star Saber:''' *** ''Stats/Abilities'' *** ''Motivation--'' To help De'aneir'a and accepted guests in the operation of the Infinite Star Saber. *** Str 0, Dex 0, Sta 10, Cha 3, Man 1, App 5, Per 5, Int 5, Wits 5 *** ''Abilities:'' Sail 5 (Skyships 3), Craft (Magitech 3) (Infinite Star Saber 3), Integrity 5 (Obey Programming +3), Linguistincs 3 (Old Realm, Flametongue, Earthtongue), Lore 5 (Operation of First Age Tech 3), Presence 5, War 1 (Skyship Tactics 2) *** ''Attacks-'' None (Commands the Infinite Star Saber and all her weapons) Can be locked out by way of De'aneir'a's and Cinnibar's Command Bracelets) *** ''HL'' -0x10/-1x10/-2x10/-4x10/Incap *** ''Willpower'' 10 *** ''Compassion'' 3 (Reception) *** ''Conviction'' 5 (Transmission) *** ''Temperance'' 5 (Stability) *** ''Valor'' 3 (Power) *** '''''Cannot Respire Essence requires the Starlight Caress system to refill the Essence Core. Essence Rate and Pool is a function of the Reactor and not a measure of Spiritual Enlightenment''''' ===[[Character: Tyrise Sera Vestra | '''Tyrise Sera Vestra''']] === * Ally 4- Sidereal of Secrets (Convention of the South, Independent) ** During the Usurpation Tyrise killed her husband personally. Long had he started to become warped and cruel and she knew that only she could safely end him without destroying the area around them. Which nearby lay the Manse that her daughter was sealed by the spell Eternal Crystalline Encasement. Now its several hundred years later and the 1000+ year old Sidereal agent has sensed the spell around her daughter released. She has left Yu Shan on a hunt for her daughter to determine if she must be put down or ... protected. Because of this she knows nothing of the affairs currently happening in Yu Shan and they are too busy to recall her. === [[Character: Cinnabar Mantid | '''Cinnabar Mantid''']] === * Ally 2 ** Lunar/Solar Bondmate and Co-pilot Gunner of the Infinite Star Saber ===Resources 4=== ===Savant 4=== *De'aneir'a was a smart child, and her passion in artificial flight helped propell her in all her studies. She is not a genius by First Age standards, her time to prove this was cut short by the Usurpation. Now however could probably get recognition for her work... if Creation wasn't aligned against the Solars. ===Observatory Mask's Glory=== Manse 2 (Repairable to 5) * Her Mother's Manse in the South, it lies two days south from the Cathedral Manse Syrise. It is an information gather, Astrology observing Observatory. It has an Observatory and a Network Mode, and recently added Essence Vents. * Hearthstone: Jewel of Celestial Mandarin (inset in the Bracers) Reduces the Difficulty of all Social rolls in regards to Gods, Elementals, and Demons by 2 to a minimum of 1 ===Defender Fortress The Unconquored Sun's Sword=== Manse 2 (Repairable to 5) * Her father's Manse, this once glorious fortress once guarded the area from Fair Folk and other enemies to creation. The City that housed it, the Mask's Glory, and Cathedral Factory Syrise was a once a fine city of art and farming, but once De'aneir'a's father started becoming warped by reasons unknown he started oppressing the poeple in the City. It contains weapons to defend all three Manses, though Mask's Glory and Syrise were equipped with defenses, only this one has managed to keep functioning weapons, though many of them are in disrepair. * Hearthstone: Sphere of Courtesan's Constellation (Inset in the Amulet) Brings Appearance to 3 (Though De'aneir'a no longer needs this part) but it also adds to +2 to Performance and +2 Presence * These two Manses are only 2 of a set of 6, the other 2 Manses are so far buried and unfound, and De'aneir'a needs funds and teams to help uncover the former First Age City of Excelsior and its remaining Manses. ===Orihalcum Hearthstone Bracers=== * Artifact 2 (+3 to Dodge +1m an hour) ===Orihalcum Hearthstone Amulet=== * Artifact 1 (+1m an hour) ===[[Once_more_with_feeling/Custom_Manses#The_Eagle.27s_Nest_.E2.88.82|Cathedral Factory: Eagle's Nest]]=== * Manse 5 ** Stone: Gem of the Wind's Secrets (Power... Radar, can see all things that fly with in 100miles and can zoom in on anything up to 500 Yards.) Will be installed within the Infinite Star Saber, when not in use it is used inside the Eagle's Nest.) === Aestheticia === * Manse 3 (Wood) ** Stone: Gladestalker Stone (Adds +3 to ACC and Damage to a Powerbow) *** Set in a place where the sun falls on the most and is free to drink of the rains, this Manse sits in Densandsor as one of the few calming Manses. It is truely only a small house with a large pond and several trees. Koi and other fish live in the pond.
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