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D20 Chase Rules
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===Actions During Chases=== During chases, agents act in initiative order as usual, but many actions are restricted or illogical. The driver of a vehicle is limited to a single half action (at most) and thus is restricted from taking any full actions. <div style="margin:15px; padding:10px:"> '''Initiative Actions During Chases''' Initiative actions work normally during chases. '''Attack Actions During Chases''' A passenger in a moving vehicle suffers a -2 penalty to his attack rolls. This penalty is increased to -6 for the driver of the vehicle. Further, the driver and all passengers suffer an additional -2 penalty to their attack rolls for every 50 mph the vehicle is traveling (rounded down). Melee attacks may only be made if the prey's lead is 0 and/or the attacker is in or on the same vehicle as his target. '''Movement Actions During Chases''' Movement actions may be taken, but a Balance check is needed in most cases. A Jump check is required to leap between two moving vehicles. Finally, if an agent falls from a moving vehicle, he suffers normal falling damage (see page 236) using the speed of the vehicle (in MPH) as the distance of the fall. Thus, an agent who falls off a car traveling at 75 MPH takes damage as though he has fallen 75 ft. '''Other Actions During Chases''' Other actions may or may not be possible, and are subject to the Game Control's discretion. In general, only skills and feats that don't require movement remain unaffected. </div>
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