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==== Energy Shields ==== Advanced Force Field technology allows added protection again damage. These shields only work against advanced weapons. Primitive weapons ignore them complete (including primitive weapons with advanced alloy upgrade). For simplicity’s sake, energy shields act just like Temporary Hit Points, absorbing the damage the subject would suffer up to their “Threshold” level in damage from any one attack (Energy Shield are vulnerable to AP damage). If struck with multiple attacks in a round, the shield will absorb each one separately, each one up to its threshold. All energy fields also have a Fast Heal affect that so long as there is at least one temporary hit point remaining in the shield’s reserve it will heal that number at the beginning of the user’s round. If all of the temporary hit points are drain before the user’s next turn the powercell shorts out and the shield will not function until the powercell has been replaced. As with all temporary hit points, if you gain others form another source you only have access to the highest one. The others are ignored.</br> The capacity rating is the number of consecutive rounds that an energy field will remain ‘on’ for its powercell. The user can turn it off before this limit to save those rounds for later as it were. Once you have reached the number of rounds of capacity (or if it was shorted out as above) the shield deactivates and requires a new powercell. It takes an Action and a DC15 Mechanics to replace each powercell.</br> It takes an action to active or deactivate an energy shield. The field produces a slight shimmering affect that make them fairly obvious that a field is up. Therefore all but Advanced Shields impose disadvantage on stealth checks and the target cannot gain a non-spell Invisibility condition.</br> Basic shields can be worn with up to 10lbs of armor and/or clothing. Anything heavier and it will not activate. Tactical and Dueling can be worn with up to 20lbs of armor and clothing, Assault up to 30lbs of armor and clothing, while a Battle shield can be worn with up to 60lbs or armor and cloth. Only Advance shield can be worn with Exo-Suits. Only battle and advance shields allow the wearer to be carrying a shield (riot or battle).</br> All but Advanced Energy Shields only work for small or medium sized creatures. Advanced Energy Shields work both for Tiny to Large sized creatures. All other shields require superior technology that costs increase by four times, doubles the weight and increase the powercell type by +1 step (A becomes a B, etc.)</br> Energy shield do not provide any benefits against inhaled or ingested compounds, but for certain types of attacks, they are very effective. So long as there is 1 HP available from an energy shield, the wearer completely ignores all Air Gun attack affects. For Needle weapons, if the needle damage did not exceed the shields Threshold there is no poison damage or follow up effect.</br> {| class="wikitable" | '''TYPE''' || '''COST''' || '''CAPACITY''' || '''THERSHOLD''' || '''TEMP HP''' || '''FAST HEAL''' || '''WT''' |- | Basic || 1,000 || 10/2A || 10 || 50 || 2 || 2 |- | Tactical || 5,000 || 10/B || 10 || 75 || 5 || 4 |- | Dueling || 10,000 || 10/2B || 15 || 100 || 5 || 3 |- | Assault || 20,000 || 15/C || 15 || 125 || 6 || 10 |- | Battle || 45,000 || 15/2C || 20 || 150 || 8 || 16 |- | Advanced || 100,000 || 20/2B || 25 || 200 || 10 || 6 |- |}
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