Editing
Genius The Transgression/Chapter Four:Special Rules and Systems
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Adopting an Orphan: === Some orphan wonders can be tamed. Though this is no easier or safer than taming any wild beast, skilled geniuses can pacify an orphan with promises of Mania. To adopt an orphan, a genius must first have the creature in a situation where it's fairly calm and not immediately dangerous. Then the genius offers one point of Mania per rank of the wonder and one point of Willpower, and rolls Presence + Animal Ken β the wonder's rank. Fully intelligent wonders substitute Persuasion for Animal Ken. ''Dramatic Failure:'' The orphan becomes hostile the the genius, who cannot attempt to adopt that wonder until her Inspiration increases. ''Failure:'' The genius is unable to adopt the orphan wonder. The Mania and Willpower are lost, but she may try again. ''Success:'' The genius can adopt the orphan if she chooses. The spent Mania points are bound into the wonder. If the genius has the Adopted Orphan Merit and enough "space" in that Merit to include the wonder, the orphan's mutations disappear and the effect is permanent. Otherwise the orphan's mutations remain and the effect lasts for one scene, after which time the wonder reverts. ''Exceptional Success'': The genius can specify any other genius nearby. If that genius then spends a point of Willpower and binds the required number of Mania points into the orphan, the orphan is loyal to that genius, not the genius who rolled the dice. As with a regular success, the effect is permanent if the genius has the Adopted Orphan Merit and enough "space" for the new orphan; otherwise the effect lasts for one scene. ("Wonder-Whisperers" who can perform this trick reliably are in high demand in some places, as some geniuses like to gift fledgling mad scientists with a loyal orphan.) ''Suggested Modifiers:'' Orphan has been mistreated by geniuses (-2), orphan is hungry (-1), orphan is sated (+1), quiet location (+1), large crowds (-1) An adopted orphan does not possess any more Obligation than its masterless counterpart, though its nature means it is somewhat "leashed."
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
More
View history
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information