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Greyhawk Poland 2011 Campaign
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=Rolling Ability Scores= 3d6 X 7 discard lowest score. Arrange however desired Dice Rolls Any die result that completes its roll on the table, whether stopped by an inanimate object or on its own after rolling, is acceptable if the result is clearly visible. Dice that fall to the floor and results that are unclear (e.g. a die roll that stops between two numbers) are always rerolled by the player. Secret Die rolls are a number of dice rolls done by each of the players for use in the order in which they were rolled during the current game session. The Dungeon Master collects these rolls before the game begins. Player Characters backstory or history needs to be written and given to the Dungeon Master before a Player's Character can advance from the 2nd to the 3rd level. Leveling Up has four prerequisites and one understanding: 1 - The required amount of experience points (XP) must be accumulated to gain the next level; 2 - A mentor non-player character (NPC) of sufficiently high level must be found and convinced to train the player character; 3 - The mentor will require payment or service for the training at the discretion of the Dungeon Master; 4 - Training must be done for a number of weeks equal to the number of encounters a player has It is understood that once a player has sufficient XP to attain the next level, further calculation of XP is halted. Experience Points (XP) Calculation is weighted on role playing not on simple defeating obstacles. The weights are Poor Role Play = Half XP Good Role Play = Full XP Great Role Play = 1.5 XP The Angry Villager Rule The Angry Villager Rule... by Gary Gygax. The citation is on page 24 of the White Box booklet 3: “Anyone who has viewed a horror movie is aware of how dangerous angry villagers are. Whenever the referee finds that some player has committed an unforgivable outrage this rule can be invoked to harass the offender into line. Within the realm of angry villagers are thieves from the “thieves quarters,” city watches and militia, etc. Also possible is the insertion of some character like Conan to bring matters into line.” Rogues and Magic Unlike in the v3.5 rules, Rogues do not have the skill to detect magic in traps or disarm magic traps. They may not use a magical device. The exeption to this rule is when the trap has a mechanical component that is not magical or when a magical device is deemed more mechanical than magical. Arthur C. Clarke's 3rd Law by the British writer and scientist Arthur C. Clarke 3.Any sufficiently advanced technology is indistinguishable from magic. http://en.wikipedia.org/wiki/Clarke's_three_laws#cite_note-1 a statement in a 1942 story by Leigh Brackett: "Witchcraft to the ignorant, .... Simple science to the learned".[2] 2.^ "The Sorcerer of Rhiannon", Astounding February 1942, p. 39. http://en.wikipedia.org/wiki/Leigh_Brackett , was proposed by Arthur C. Clarke in the essay "Hazards of Prophecy: The Failure of Imagination", in ''[[Profiles of the Future]]'' (1962).<ref>"'Hazards of Prophecy: The Failure of Imagination'" in the collection ''[[Profiles of the Future: An Enquiry into the Limits of the Possible]]'' (1962, rev. 1973), pp. 14, 21, 36.</ref> The second law is offered as a simple observation in the same essay; its status as Clarke's Second Law was conferred on it by others. Clarke's Three Laws are three "laws" of prediction formulated by the British writer and scientist Arthur C. Clarke. They are: 1.When a distinguished but elderly scientist states that something is possible, he is almost certainly right; when he states that something is impossible, he is probably wrong. 2.The only way of discovering the limits of the possible is to venture a little way past them into the impossible. 3.Any sufficiently advanced technology is indistinguishable from magic. Starting spells ==Technological Advancements== Mechanical Watches Stagecoaches central heating indoor plumbing vending machines Air balloons tall sailing ships concrete Flat-bed printing press No gunpowder - otherwise the swords and sorcery element of the game is lost ==Money== Currency Coin of the realm Resource based Economy
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