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==Camel== *Armor Class: 7 *Hit Dice: 2 *Move: 150' (50') *Attacks: 1 bite/ 1 hoof *Damage: 1/1-4 *No. Appearing: 0 (2-8) *Save As: Fighter: 1 *Morale: 7 *Treasure Type: Nil *Alignment: Neutral "Camels are ill-tempered beasts, prone to biting and kicking any creature that gets in their way, including their masters. They often kick with one leg. They are used as pack and ridding animals in deserts and barren lands, treating these as clear terrain. A camel may carry up to 3000 coins of weight and still move at normal speed, but the maximum load that can be carried is 6000 coins [at half speed, obviously---JS]. A well-watered camel may travel for 2 weeks without drinking. Charge attacks with a lance from camelback are not possible. (Cook/Marsh, X28)" Camels (which have a minimal (at best) presence in this province) have a 150' move and a morale of 7. They can carry up to 3000 cn at full speed and 6000 cn at half-speed. For purposes of wilderness movement, they treat deserts and barren lands as clear terrain, which removes the move reduction to 2/3 in those forms of terrain. Well-watered camels can go 2 weeks without drinking; lance attacks from camelback are explicitly forbidden on page X28.
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