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HorizonVirtual:Master Rewrite Datapad A-E
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===Electron Jaunt=== ''Transmutation''<br/> '''Level:''' Pro 7<br/> '''Components:''' V, S<br/> '''Casting Time:''' 1 standard action<br/> '''Range:''' Personal<br/> '''Target:''' You<br/> '''Duration:''' 1 round/level (D)<br/> You enter the Electron State, along with your equipment. For the duration of the spell, you are in an electron state, which means you overlap the normal, physical, Material System. When the spell expires, you return to the normal state of all programs.<br/> An electron program is invisible, insubstantial, and capable of moving in any direction, even up or down, albeit at half normal speed. As an insubstantial program, you can move through solid objects, including living programs. An electron program can see and hear on the Material System, but everything looks gray and ephemeral. Sight and hearing onto the Material System are limited to 60 feet.<br/> Force effects and abjurations affect an electron program normally. Their effects extend onto the Electron State from the Material System, but not vice versa. An electron program canβt attack material programs, and spells you cast while in the Electron State affect only other electron things. Certain material programs or objects have attacks or effects that work on Electron Programs.<br/> Treat other electron programs and electron objects as if they were material. <br/> If you end the spell and become material while inside a material object (such as a solid wall), you are shunted off to the nearest open space and take 1d6 points of damage per 5 feet that you so travel.<br/>
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