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==PREMONITION== Class: Alpha Cost: 1 Verve Dice Pool: Wits + Composure + Premonition Action: Reflexive Range: Self Area: N/A Duration: One scene Effect: The character is able to sense impending danger or threats to her person. To use this power, the character simply pays the appropriate Verve cost; no activation roll is required. For the rest of the scene, any time something threatens the character—someone points a gun at her, or she is about to trip a trap—the Storyteller must secretly roll her Wits + Composure + Premonition as she attempts to detect the danger. On a success, the character learns that she is in danger and has a general idea of from what location or direction the threat originates (IE “There is a threat to you on the other side of this door”); on an exceptional success, the character also learns the exact nature of the threat (IE “There is a man with a crowbar on the other side of the door, waiting to ambush you”). If the character has the Danger Sense merit, the bonus given by that merit applies to Premonition rolls as well. The character can activate this power as part of an Initiative roll to gain a +1 bonus per dot. Extras: My Brother's Keeper - The character’s Premonition can detect dangers to anyone within [Power Level + Premonition] yards of the character. One Second Ahead - Once per turn while this power is active, the character may spend 1 Verve and make an activation roll to impose a -1 penalty per success on one attack made against her. * [[MTH:Superpowers|Back to Superpowers]] * [[MTH:Main_Page|Back to Main]]
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