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Mass: the Effecting/Hard-Won Experience
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===Science=== Scientific programmes are often complex systems and containment routines for fabricating, mixing and handling unstable or exotic materials, as well as suites of assessment programmes to analyse the results. ''Charged Programmes'' '''Corrosive Disassembler Deployment (Attack, Reflexive)''': Range 50 yards against an object; roll Wits + Science, dealing successes in damage to the object's Structure and ignoring its Durability.<br> '''Cryo-Material Deployment (Attack, Reflexive)''': Range 300 yards; roll Wits + Science. Success means the attack hits, dealing no damage but dousing the target and an area around them of 15 yard radius in freezing gases. Anyone within the area suffers as if hit by a weapon with the Cryo trait; the main target is affected for an additional 1 round by the trait.<br> '''Defence Matrix (Reflexive)''': Range 100 yards, or any other character on the same tactical network; roll Intelligence + Science. The target gains 1 point of Armour on their shields against attacks with the Cryo, Disrupt, Inferno or Toxicity rules, and inflicts a -3 penalty on any biotics roll that targets them directly. The effect lasts for a number of rounds equal to successes rolled.<br> '''Eezo Disruption Pulse (Instant)''': Range 100 yards, targeting a single biotic technique that is currently in effect; roll Intelligence + Science β the Resolve of the biotic who activated the technique. Success immediately nullifies the technique.<br> '''Hyperscan (Reflexive, Scan)''': Range 100 yards; Roll Intelligence + Science to detect and identify strong energy emissions or unusual matter.<br> '''Incendiary Material Deployment (Attack, Reflexive)''': Range 300 yards; roll Wits + Science. Success means the attack hits, dealing no damage but dousing the target and an area of 15 yard radius around them in flammable materials. The fires burn for a number of turns equal to the character's Science skill dots, dealing 3L damage per turn with the Inferno weapon trait. A target that is able to remove themselves from the area of effect may put out the fire as an instant action on their turn. <br> '''Pattern Recognition Algorithms (Instant)''': Roll Intelligence + Science to identify significant patterns in a set of data or information.<br> '''Rapid Matter Analysis (Instant)''': Roll Intelligence + Science; success grants a full analysis of some sample matter, including chemical composition and properties.<br> '''T-Wave Pulse (Instant, Scan)''': Roll Wits + Science; success allows the character to see through up to 3 feet of common materials for one round.<br> '''Unstable Materials Cache (Reflexive)''': This programme may be expended at the same time as any Attack programme to increase its radius of effect by 10 yards, or to give it a radius of 10 yards of effect if it has none.<br> ''Running Programmes'' '''Advanced Drone Systems (Drone)''': The character's remote drone may run ''two'' other Drone programmes on top of Advanced Drone Systems β such as Energy Drone and Decoy Drone, or Lab-Drone Programming and Sys-Drone Programming. These other programmes take slots as normal.<br> '''Energy Drone (Drone)''': The character's remote drone gains the ability to make a 2L ranged attack at targets up to 15 yards away, using the character's Wits + Science as an attack pool. The remote drone may also serve as the origination of any Attack programme instead of the character.<br> '''Energy Projection Modulation''': The character gains a +1 bonus to attack pools made with Attack programmes.<br> '''Environmental Assessment Programme''': The character adds their Science skill dots as a bonus to rolls to resist environmental effects and perceive environmental dangers.<br> '''Environmental Shielding VI''': The character gains 1 point of Armour on their Shield points against attacks with the Cryo, Disrupt, Inferno or Toxicity rules.<br> '''Full Spectrum Sensory Suite''': Grants the 9-again rule to Perception and Investigation checks when the character has the time to carefully go over a location and investigate it closely.<br> '''Lab-Drone Programming (Drone)''': The character's remote drone grants an increased +2 teamwork bonus to Science skill rolls, rather than the usual +1.<br> '''Mass Shielding Matrix''': Inflicts a -3 penalty on any biotics roll that target the character, even if only due to them being in the area of effect.<br> '''Omni-Blade Energy Amp''': Grants either the Inferno or Cryo rule to the character's omni-blade, omni-shield or biotic lash; changing from one to the other is a Reflexive action.<br> '''Scientific Analysis''': Grants the 9-again rule to all Science skill checks, other than for the use of charged Science programmes.<br> '''Scientific Fabrication Patterns''': Always counts as a tool with a +1 equipment bonus for scientific purposes.<br>
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