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====10. Prison Cells==== Along this hall are several iron doors set into the stone. Three are closed, two hang open on rusted hinges, and a third is nothing but an empty frame. =====10a. Cell 1===== The door to this cell is closed and locked (Disable Device, DC 15). A Strength check (DC 20) could open the door by force. Inside the cell is the skeleton of a dwarf, sitting on floor opposite the door and wearing the tattered remains of leather armour. =====10b. Cell 2===== The door to this cell is open. There is nothing of interest inside the room. =====10c. Cell 3===== The door to this cell is missing. There is nothing of interest inside the room. =====10d. Cell 4 (EL 0)===== The door to this cell is closed and locked (Disable Device, DC 15). A Strength check (DC 20) could open the door by force. '''Creatures:''' A human warrior skeleton will immediately attack the first person through the door. '''Human Warrior Skeleton:''' CR 1/3; Medium Undead; HD 1d12; hp 6; Init +5; Spd 30 ft.; AC 15, touch 11, flat-footed 14; Base Atk scimitar +1 melee (1d6+1/18-20) or claw +1 melee (1d4+1); Full Atk scimitar +1 melee (1d6+1/18-20) or 2 claws +1 melee (1d4+1); Space/Reach 5 ft./5 ft.; SQ Damage Reduction 5/bludgeoning, Darkvision 60', Immunity to Cold, Undead Traits; AL NE; SV Fort +0, Ref +1, Will +2; Str 13, Dex 13, Con 0, Int 0, Wis 10, Cha 1 ''Skills and Feats:'' Improved Initiative Each round of combat with the skeleton may (Listen DC 20) alert the awake goblin in room 8 to the party's presence. =====10e. Cell 5===== The door to this cell is closed and locked (Disable Device, DC 15). A Strength check (DC 20) could open the door by force. Inside the room is a single gold coin in the middle of the floor. =====10f. Cell 6===== The door to this cell is open. There is nothing of interest inside the room.
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