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====Ex-Imperial Guard Officer==== 0-1<br> Credits 80<br> Starting Experience: 60+d6<br> Faction: Freelancer. Elite, Rare 10<br> Skills: Shooting, Combat, Stealth, Ferocity (roll a d3: 1 Muscle, 2 Agility, 3 Techno)<br> Equipment: Melee, Pistol, Basic, Special, Grenades and Shells. Flack, Mesh, Carapace. M WS BS S T W I A LD 4 4 4 3 3 1 4 1 8 ''Special''<br> '''Small Unit Tactics''': The officer gets the Small Unit Tactics advancement for free. '''''Captain''''' An ex-IG officer can be made the captain of your ship for 55 credits. If he is made the captain, he gains the Leader’s skills, and randomly selects two skills from his d3 selection. In addition, the crew gains the following benefits: '''Iron Will''': The captain has managed to live through the meat grinder that is the Imperial Guard; he sure as hell isn’t going to flinch in the face of some pirates. The Captain gets the iron will skill for free. '''Loyalty''': The captain will not be challenged for leadership by any other ex-IG soldiers. '''Recruiting''': The gang gets +2 to the rare trade roll to recruit ex-imperial guardsmen. In addition, all limits for starting gangs are increased by +2.
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