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==Constitution== {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" !Action |Not an action |- !Armor Penalty |None |- !Untrained |Yes |- !Concentration |No |} '''Synergy:''' Any Constitution Skill '''Description:''' Constitution represents your health and stamina. When you are hit in combat, you first lose hit points. When all hit points are lost, damage makes you lost constitution points. '''Constitution Damage effects''' : '''Disabled: 0 Constitution''' :: When your Constitution drops to exactly 0, you're disabled: every action done take one more initiative category. You also suffer from 1 point of bleeding wound that cannot be healed until you Constitution is higher than zero again. : '''Dying: -1 Constitution or Lower''' :: When your Constitution drops below 0, you are dying. A dying character immediately falls unconscious and can take no actions. You regain consciousness only when your Constitution reaches 0 or more ranks. A dying character loses 1 Constitution rank every long action. This continues until the character dies or becomes stable. :: Each long action you are dying, you make a Constitution check DC 10 + your negative Constitution score. You can add your normal constitution bonus to that roll as if you were not hurt at all. If you failed your check, you’re dead. On a success, you still live, but lose another point of Constitution. On a total success, you stabilize and do not need to do further check and do not lose :: Constitution every long action anymore. Another character can make you stable with a Treat Injury check DC 15. : '''Dead: Double your constitution ranks in damage''' :: If for any reason, you lost in ranks is double your Constitution rank, you’re dead even if you succeed in your Constitution check. :: Your body is still mostly complete and organs could be removed for transplantation. Robots still have their memory chips intact and can be put in another body. : '''Destroyed: Triple your constitution rank in damage''' :: If you lose three times your Constitution, your body is completely destroyed and cannot be restored. For robots, this mean that even their memory chips have been destroyed and they cannot be put in a new body. ===Feats=== ====Die hard==== : You receive a +4 bonus on constitution check to become stable when your constitution is below 0. : '''Specialist:''' You receive a +8 bonus on constitution check to become stable when your constitution is below 0. : '''Expert:''' You receive a +16 bonus on constitution check to become stable when your constitution is below 0. : '''Master:''' You receive a +32 bonus on constitution check to become stable when your constitution is below 0. ====Endurance==== : You gain a +4 bonus on the following checks and resistances: : * Movement checks against fatigue. : * Constitution checks made to hold your breath : * Constitution checks made to avoid non-lethal damage from starvation or thirst : * Fortitude against non-lethal damage from hot or cold environments : * Fortitude against damage from suffocation. : '''Specialist:''' Your bonus is increased to +8. : '''Expert:''' Your bonus is increased to +16. : '''Master:''' Your bonus is increased to +32. ====Extended Life==== : You have an extended lifespan. You do not suffer any penalty for old age for 1 lifespan unit over your lifespan. : '''Specialist:''' You do not suffer any penalty for old age for 2 lifespan units over your lifespan. : '''Expert:''' You do not suffer any penalty for old age for 5 lifespan units over your lifespan. : '''Master:''' You do not suffer any penalty for old age for 8 lifespan units over your lifespan. ====Fast Healer==== : You recover Constitution damage 2 times faster than you normally would. : '''Specialist:''' Your healing rate is 3 times faster. : '''Expert:''' Your healing rate is 4 times faster. : '''Master:''' Your healing rate is 5 times faster. ====Great Fortitude==== : You received an additional +1 Constitution bonus to your Fortitude resistance. : '''Specialist:''' You received an additional +2 Constitution bonus to your Fortitude resistance. : '''Expert:''' You received an additional +4 Constitution bonus to your Fortitude resistance. : '''Master:''' You received an additional +8 Constitution bonus to your Fortitude resistance. ====Heroic Death==== : When below 0 Constitution, you may choose to continue to act as if you were disabled instead of losing consciousness. You must succeed a Constitution check DC 10 + the number of constitution points below 0. Each time your Constitution is damaged again, you need to make a new check. You also still need to make a Constitution check every long action to stay alive. : '''Specialist:''' While acting during your heroic death, you do not suffer from slowed initiative. : '''Expert:''' While acting during your heroic death, you do not suffer bleeding damage, but still need to make a Constitution check every long action to stay alive. : '''Master:''' While acting during your heroic death, you do not need to make a Constitution check every long action to stay alive, but still lose 1 points of Constitution. ====Long Breath==== : You double the number of round you can hold your breath. : '''Specialist:''' You triple the number of round you can hold your breath. : '''Expert:''' You quadruple the number of round you can hold your breath. : '''Master''': You quintuple the number of round you can hold your breath. ====Resiliency==== : Gives the character damage reduction 1/- or improve by 1 the damage reduction of a character that already have damage reduction. : '''Specialist:''' Damage reduction to 2/- or improve by 2. : '''Expert:''' Damage reduction to 3/- or improve by 3. : '''Master:''' Damage reduction to 4/- or improve by 4. ====Sustenance==== : You can spend 1 day without food before suffering any hunger effect. : '''Specialist:''' You can spend 2 days without food before suffering any hunger effect. : '''Expert:''' You can spend 4 days without food before suffering any hunger effect. : '''Master:''' You can spend 8 days without food before suffering any hunger effect. ====Tirelessness==== : You receive a +4 Bonus to your exhaustion rate. : '''Specialist:''' You receive a +8 Bonus to your exhaustion rate. : '''Expert:''' You receive a +16 Bonus to your exhaustion rate. : '''Master:''' You receive a +32 Bonus to your exhaustion rate. ====Toughness==== : Increase by 1 the number of hit points gains per Health rank. : '''Specialist:''' Increase by 2 the number of hit points gains per Health rank. : '''Expert:''' Increase by 3 the number of hit points gains per Health rank. : '''Master:''' Increase by 4 the number of hit points gains per Health rank.
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