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Rails Through Hell
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==Campaign Specific Rules== The premise said “a strike team haunted by their secrets and demons of the past” and that is not just fluff. The game will introduce two features. Demons and Secrets. ===Demons=== Everyone has a Demon. People who are all right do not normally volunteer for potential suicide missions. But a Demon is not a GM tool. It is a player-controlled resource for gaining Inspiration. A Demon can be anything. A gambling problem, a drinking problem, a tendency to feel sick at the sight of blood. It is something that causes trouble for the character when it manifests. But the characters are able to resist their Demons, so the player chooses when it manifests. When that happens, it causes problems for the character, whether mechanically or in the game situation. in return, the player gains Inspiration for the character. ===Secrets=== Every character also has a Secret. It can be something minor, like a fear of heights or some other phobia hidden out of embarrassment, that might come out at a dramatic moment. Or it can be something major, like being secretly a surviving scion of House Falcon (Royal line believed dead) a descendant of Scorpion the Mystic, or a member of Blood Clan (scary bogeymen people of legend – but legends are not always true). Whatever the Secret is, it is something the character would keep secret from strangers. And the strike force is assembled from volunteers, with most people not knowing each other beforehand. Secrets are initially known only by player and GM. If hints get dropped, it may be possible to figure out another character’s Secret, or the player may choose to reveal it. Whether by coming out with it, or agreeing with another player for another character to find it out. No matter how it happens, when someone’s Secret gets revealed, it is a dramatic moment, and the entire group gets an Effort Point! Effort Points are detailed in ''Borderlands Survival Guide'' supplement. In addition to providing an Advantage they can be used for other things too. Such as instant healing, halving suffered damage, getting extra actions or attacks, or ending an ongoing effect. Instead of listing every possible option - if you want to affect an action or a condition to your character's benefit, Effort Point will do it. Secrets may have non mechanical effects too, depending on what they are. Also, NPCs have Demons and Secrets too. Their Demons are just something that may cause complications during the game, but Secrets are important. When NPCs Secret gets revealed, something happens, whether plot-wise or mechanically. But that is not going to happen without PC actions. Revealing a NPCs Secret is going to take intense roleplay, social skills, or investigation.
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