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=Setting= [https://sectorswithoutnumber.com/sector/TRhvyTcXqGTkRtSbVemd Sector Map] '''A Brief History of Prismatic Spray Sector''' Era 1 began with the spike drive and colonization from Earth; it was the Era of the Mandate. Era 2 began with the Scream and great works of magic; it was the Era of the Weave. Era 3 began with the Unweaving and the first metastorm; it was the Era of Division. Era 4 began with the Prism and the end of the third metastorm; its history is unwritten. We're 15 years into Era 4. The last years of Era 3 were marked by a sector-wide war between two rival powers, the hegemonic State of Grace (technical, spiritual) and the rising Amity Alliance (magical, rational.) When the Great Metastorm subsided and long-distance spike drills became feasible again, the War of Grace and Amity explosively escalated, and it soon saw the arrival of the Prism, a highly advanced traveling fleet of AI with a complex color-based culture. Grace attacked them first (perhaps due to Amity trickery,) and so the Prism intervened on Amity's side, defeating the State of Grace at the Battle of Auld Nine and fully blockading their homeworld, where the Prismatic Fleet remains anchored. The powers of the sector soon learned that the Prism did not see organic planetary governments as their peers and had no interest in playing ball with them. *What does it all mean? You're in a sector with a long history that's recovered/ing from a war, magic and psi and other metaspace-phenomena are well-known, transhuman and posthuman cultures are budding, and people are conscious that a new era is starting. Y2K in space! '''JEHUTY''' is one of the unexpected new syntheses emergent in Era 4. The agency is the fruitful merger between Blade Broken Peace Services, a "private peace company" founded in the last years of the War; and the Mountain, an esoteric order of wandering peacekeepers dating back to the Weave, if not before. The idealism and purpose of Blade Broken mixed well with the tradition and discipline of the Mountain, and 10 years ago the leaders of both (spurred on by a cross-faction adventuring party) made a concord to integrate with each other into a new agency: JEHUTY, named for an ancient Earth divinity of science-magic, wisdom, and judgment. The agency's mission is to disarm, decommission, and demobilize by any means necessary works of harmful technology (including psitech, arcanotech, and deadly catch-all maltech) leftover from the War of Grace and Amity. There are some other agencies in the former State of Grace that you should be aware of. *'''The Others''' (the Other Side of the Mountain, Montagnards): for at least some of you, former comrades. A sect of the Mountain (needless to say, they think of themselves as the Mountain and you as the sect) more interested in "peacekeeping" for profit through bounty hunting and maintaining honor among thieves. Based in the Lagrange system, near Cirfant. **Armory 2, Tradition 2, ''(Connections Element), (Infiltration Element), (?), (?)'' *'''VIPER''' (Fifth Division, D5): the external intelligence bureau of Itamaraty's planetary government. Tired of being a Gracious client, the planet is asserting its independence and pursuing its own goals in the sector. The highly-trained, exceptionally-qualified agents of VIPER help them punch above their weight. Based on Itamaraty. **Assassins 2, Legitimacy 2, ''(Security Element), (Tech Element), (?), (?)'' *'''INDIGO''' (Indigo Union Freely Assembled, the Rectifiers): a counter-hegemonic network of dissidents, magic users, psychics, and the posthuman-curious who see the Prismatic Fleet as a potential model for the transhuman leap. Not obedience: cooperation and mutual exchange. Many Rectifiers were neutral medics and healers during the War - they're sick of the fighting. Known to operate in Evergreen. **Identity Shop 2, Pretech Lab 2, ''(Mobility Element), (Muscle Element), (?), (?)'' These are the worlds in or near the former State of Grace, with their cultural root for character detail and inspiration purposes. *'''Grace'''. Highly developed and populous, ruled by an increasingly-despised representative world government, widespread spiritual ideology gave legitimacy to its rulers, blockaded by the Prism to end the War 15 years ago, temperate-to-warm, TL4+. [South Indian, especially Tamil and Sinhalese, but many different cultures.] *'''Stoke'''. A million people in the underground canyon cities around the Old Machines, former Grace client seeking new independent purpose for its industry, people increasingly squeezed by debt crisis as embattled Grace-loyal ruling class bunkers down, cold, TL4+. [Ancient Mesopotamia+Classical Levant+Saarland industrial region.] *'''Evergreen'''. Union of asteroid habitats and space stations around a pleasantly-glowing destroyed world, hosts many refugees, comfortable and forward-looking, TL4. [newly-decolonized West and East Africa, USA in 1960 as seen from abroad through rose-colored glasses.] *'''Vuor'''. Bubble cities on a frozen surface, wracked by low-intensity civil conflict for generations and finally emerging into something new, developed precision war magic and tech to avoid the unspeakable crime of damaging the habitats, formerly provided Grace elite warriors, TL3. [Former Yugoslavia, Belarus, Ukraine.] *'''Itamaraty'''. Stormy world with massive colorful clouds and rich wild botany, elaborate structures above and underground to protect from dangerous weather, governed by ubiquitous examination system testing intellectual and cultural skills (meteorological engineering is one thing but the dance portion is a killer,) colorful mask-wearing mandatory for survival in thick atmosphere, temperate, TL4. [historical Mesoamerica and modern Central America+classical Chinese examination system.] *'''Sycamore'''. Isolated world recently reconnected to wider sector in Era 4 by shifting metaspace lanes, fears psychics due to long-ago crisis, deeply alien biosphere respected spiritually and kept separate from human-miscible ecosystems, rich in a natural resource that could replace Cirfant dioxis as the key to spike drive creation, now subject to a gold rush by offworld speculators and corps who call the unwelcoming world "Sycorax," temperate-to-cold, TL3. [Siberia, Manchuria, Hokkaido.] *'''Cirfant'''. Gas giant orbited by stations, moons, and floating dioxis distilleries (the critical ingredient to spike drive creation,) governed by feuding swashbuckling noble houses, policed by their space pirate allies, worked by an oppressed underclass of gas miners, TL4. [French colonial cultures such as in Algeria and Indochina.] These are some other important worlds in the sector. *'''Moresnet'''. Recently reconnected to wider sector, everyday magical presence, anarchist, TL4. [Philippines+Indonesia.] *'''Hanseong'''. Posthuman-inhabited floating islands above a cloud sea that get stranger the further out you go, TL4. [Very loosely Korea + Le Guin.] *'''Aeaea'''. Handful of islands and floating structures above undersea culture of the posthuman Nereid hive mind, TL3. [Very loosely Greece.] *'''Amity'''. Ascendant rival to fallen Grace, cultural imperialist, engineered biosphere, led by the Lieges of the Real magical-economic order, TL4+. [Very loosely Iceland+Norway.] ==Important Posts== *[https://forum.rpg.net/index.php?threads/interest-swn-2e-tactical-espionage-action.875030/post-23671980 game pitch] *[https://forum.rpg.net/index.php?threads/interest-swn-2e-tactical-espionage-action.875030/post-23674363 basic setting] *[https://forum.rpg.net/index.php?threads/interest-swn-2e-tactical-espionage-action.875030/post-23674465 what happened to evergreen] *[https://forum.rpg.net/index.php?threads/interest-swn-2e-tactical-espionage-action.875030/post-23675007 agency elements] *[https://forum.rpg.net/index.php?threads/interest-swn-2e-tactical-espionage-action.875030/post-23675712 what is the prism] *[https://forum.rpg.net/index.php?threads/interest-swn-2e-tactical-espionage-action.875030/post-23677339 agency official creation + character inspiration pictures] *[https://forum.rpg.net/index.php?threads/interest-swn-2e-tactical-espionage-action.875030/post-23677342 player character creation] *[https://forum.rpg.net/index.php?threads/interest-swn-2e-tactical-espionage-action.875030/post-23678544 broken blade and the mountain, agency background, reference music] *[https://forum.rpg.net/index.php?threads/interest-swn-2e-tactical-espionage-action.875030/post-23678708 homeworlds available] *[https://forum.rpg.net/index.php?threads/interest-swn-2e-tactical-espionage-action.875030/post-23678894 deep dive into grace and stoke] *[https://forum.rpg.net/index.php?threads/interest-swn-2e-tactical-espionage-action.875030/post-23679862 deep dive into itamaraty and sycamore]
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