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==Merchant Marine Association & Lifestyle Costs== *Starting with the new month, I'm going to charge Rufus for monthly lifestyle costs. I handwaved the first month so whatever extra Credits you invested after the Mars adventure can go back in your pocket. *450 cr for Common lifestyle quality. *You can also renew your membership in the Merchant Marine Association (but now you have to pay yourself). Membership in the MMA comes with a few perks. Most relate to assuring safety while serving on a licensed Merchant vessel, as well as cheap life and health insurance, but relevant to the game is access to MMA facilities in the larger spaceports. *I need to define which ports have a MMA facility but think Class A or B, roughly, from Traveller. Alamo has one. New Mexico City has one. New Juarez didn't have one. *MMA facilities essentially give a member access to food, shelter, gym, and training. It's about the same as a Poor quality lifestyle, (better food and shelter but no clothing). *The two real benefits are: **One free steerage ticket on a spaceship, destination can be anywhere in the current sector, each month. This is typically 500 cr per hex so the value can be upwards of a few thousand credits, depending on your destination. This is one passenger and personal luggage only, no cargo allowance. **Facilities access essentially gives you the ability to train for "free" in any of the MMA related skills. These are: ***Bureaucracy ***Exosuit ***Navigation ***Tech/Astronautic ***Vehicle/Any *PCs can only train up to skill level 2 at a generic MMA facility. Training for skill level 3 and higher requires finding an expert. The MMA can help in finding such an expert in the MMA-related skillsets, but the training won't be included with membership. *A monthly membership is 2,000 cr. An annual membership is 20,000 cr.
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