Editing
System grab-bags:Dice-based
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Roll Types== ===Target=== ====Dice pool (Star Wars style)==== The player rolls a number of dice determined by their character and sums the generated numbers together. If the sum exceeds the target number, the attempt is a success. Example: A character attempts a task with a target number of 15. For this task the character gets four, six-sided dice. They come up (3, 2, 4, 4), which totals 13, so he fails at the attempt. Game examples: West End Games' Star Wars. ====Dice pool (World of Darkness style)==== A two-tiered target-number system, the player rolls a number of dice determined by their character. Each die that comes up with a number higher than the difficulty for this task (a target number) contributes one success- progress towards completing a task. The number of successes are then compared to another target to determine if the overall action is a success. ====Number * die vs. target number==== The player rolls dice, and multiplies their result with some number. The total compared to the target number. ====Number + die vs. target number==== The player rolls dice, and adds their result to some number (typically, the character's skill or attribute + skill). The total is compared to the target number. ===Non-Target=== ====Dice pool (ORE style)==== The player rolls a certain number of dice, and looks for matches - dice that turned up the same number. If you roll 1,1,1,5,7,7 you have two matches, a 3x1 and a 2x7 one. The amount of dice is the width of the set, the size of the number itself is the height. Width indicates speed and competence, height indicates how favorable the circumstances were. In combat, for instance, the width would indicate how much damage you did and whether you hit the opponent first, and the height would indicate what part of the enemy you hit. Examples: Godlike, Wild Talents, Reign. ====Dice pool (Sorcerer style)==== The player rolls a certain number of dice. The GM also rolls a number of dice, depending on the difficulty of the task or the skill of the opponent. Both compare their highest numbers. The one with the lower roll loses, and all dice that the winner has higher than the loser's highest die are successes. If both players have the same highest die, set that die aside, and look at the next one. Repeat until there is a winner. Example: The player rolls 5 20-sided dice (4, 7, 9, 11, 12) and the GM rolls 4 20-sided dice (6, 12, 15, 18). The GM wins, with 15 and 18 being successes (since they're higher than 12, the player's highest result). Game examples: Donjon (using 20-sided dice)
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information