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TROS in the Hammer:Magic Spirits
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==Casting and "aging" rolls== Spirits use a power pool, which is identical to the sorcery pool, and modify the power pool for powers and weavings in the same way it is modified for spells of three and spells of many. Casting time is the same as for sorcery. Spirits are not affected by "aging", per se, but they do have a relatively limited amount of substance/energy with which to work, and are affected in a game mechanics sense in an identical fashion to human beings using sorcery per the rule book. Therefore, they still have to make "aging" rolls as per the sorcery rules, and risk unconsciousness normally. Track the months of "aging" normally, and when enough months are accrued, the aging rolls and attribute effects may begin to occur. Other effects of aging (hair growth, finger nail growth, wrinkles, etc.) do not occur. Functionally, the only concern is being knocked out. All spirits can "cast" the equivalent of Mana I, Mana II, and Mana III. Back to [[TROS in the Hammer]]
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