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==Vehicle Classes== A vehicle gains levels, much as characters do. However, vehicles only gain vehicle levels; in addition, a vehicle only levels in conjunction with the greasemonkey that constructed it (vehicles constructed by other means do not gain levels). The four vehicle classes are described below. Note that a vehicle gains max hit points at first level, just as characters do. A vehicle can freely multiclass without suffering any penalties for doing so; vehicles do not suffer adverse effects from having multiple classes with uneven levels. ===Weapons Class=== '''HD:''' 2d6. '''BAB BDB Fort Ref SPECIAL''' 1 +1 +0 +0 +0 Damage Increase (+1d) 2 +2 +1 +0 +0 Weapons Slots (+2) 3 +3 +1 +1 +1 Weapon Upgrade 4 +4 +2 +1 +1 Damage Increase (+1d) 5 +5 +2 +1 +1 Weapon Slots (+2) 6 +6 +3 +2 +2 Weapon Upgrade 7 +7 +3 +2 +2 Damage Increase (+1d) 8 +8 +4 +2 +2 Weapon Slots (+2) 9 +9 +4 +3 +3 10 +10 +5 +3 +3 Weapon Upgrade '''Damage Increase:''' At 1st, 4th, and 7th levels, the greasemonkey may choose one of the vehicle's weapons. The chosen weapon's damage is increased by one die, with no additional expenditure of equipment slots. '''Weapon Slots:''' At 2nd, 5th, and 8th levels, the vehicle gains two additional equipment slots, which can only be spent on weapons. '''Weapon Upgrade:''' At 3rd, 6th, and 10th levels, choose one of the following abilities. * ''Accurate Targeting:'' When making an attack action, the greasemonkey may expend one use of Push the Envelope and spend a full-round action making a single attack. If he does so, he automatically hits, but he does not threaten a critical. * ''Rush:'' When making an attack action, the greasemonkey may expend three uses of Push the Envelope and spend a full-round action making a single attack roll with his highest attack bonus. If he hits, he deals damage as though he hit with each vehicle weapon for each attack the greasemonkey can normally make (for instance, if the greasemonkey can normally make two attacks, and his vehicle has three weapons, he deals damage as though each weapon hit twice). This damage is not multiplied by a critical hit. After the attack roll, the vehicle is overheated. * ''Blitz Weaponry:'' When making an attack action with an area-effect weapon, the greasemonkey may expend one use of Push the Envelope. If he does so, creatures do not benefit from Evasion against the damage. Creatures with Improved Evasion are treated as though they had Evasion instead. If the greasemonkey expends two uses of Push the Envelope, all creatures are treated as though they had neither Improved Evasion nor Evasion. (Prereq: A weapon with area-effect) * ''Rapid Response Time:'' The vehicle may make a single AoO each round. If the greasemonkey expends a use of Push the Envelope, the vehicle can make an additional AoO that round. This may be done in reaction to a creature taking an action that provokes AoOs. ===Armor Class=== '''HD:''' 2d12. '''BAB BDB Fort Ref SPECIAL''' 1 +0 +1 +2 +1 Hardness (+1) 2 +1 +2 +3 +2 Armor Slots (+2) 3 +1 +3 +3 +2 Armor Upgrade 4 +2 +4 +4 +2 Hardness (+1) 5 +2 +5 +4 +3 Armor Slots (+2) 6 +3 +6 +5 +3 Armor Upgrade 7 +3 +7 +5 +4 Hardness (+1) 8 +4 +8 +6 +4 Armor Slots (+2) 9 +4 +9 +6 +4 10 +5 +10 +7 +5 Armor Upgrade '''Hardness:''' At 1st, 4th, and 7th levels, the vehicle's hardness is increased by 1. '''Armor Slots:''' At 2nd, 5th, and 8th levels, the vehicle two additional equipment slots, which can only be spent on armor. '''Armor Upgrade:''' At 3rd, 6th, and 10th levels, choose one of the following abilities. * ''Defensive Stance:'' The vehicle can take a defensive stance. As a swift action and by expending one use of Push the Envelope, the vehicle gains +2 to Strength, +4 to Constitution, a +2 resistance bonus on all saves, and a +4 dodge bonus to AC. The increase in Constitution increases the vehicle’s hit points by 4 points per level, but these hit points go away at the end of the defensive stance when the Constitution score drops back 4 points. These extra hit points are not lost first the way temporary hit points are. While in a defensive stance, a vehicle cannot use skills or abilities that would require it to shift his position. A defensive stance lasts for a number of rounds equal to 3 + the vehicle’s (newly improved) Constitution modifier. A vehicle may end its defensive stance voluntarily prior to this limit. At the end of the defensive stance, the vehicle is overheated. * ''Mobile Defense:'' While under the effect of Defensive Stance, the vehicle may take one 5-foot step each round. (Prereq: Defensive Stance) * ''Active Defense:'' When attacked, as an immediate action, the greasemonkey may expend a use of Push the Envelope to make a Defense roll. Instead of using a base of 5 for the vehicle's AC, the greasemonkey may roll a d20 and use the result for the base of the vehicle's AC. The effects of this ability last until the greasemonkey's next turn. * ''Fortified Structure:'' Each critical threshold is halved (green is now from full to 1/4; yellow is 1/4 to 1/8; orange is 1/8 to 1/20; red is 1/20 and below). * ''Evasion:'' The vehicle gains the Evasion ability. The greasemonkey may expend two uses of Push the Envelope as an immediate action to improve this to Improved Evasion; doing so lasts until the greasemonkey's next turn. ===Engines Class=== '''HD:''' 2d8. '''BAB BDB Fort Ref SPECIAL''' 1 +0 +0 +0 +2 Movement +10 2 +1 +1 +0 +3 Engine Slots (+2) 3 +2 +2 +1 +3 Engine Upgrade 4 +3 +3 +1 +4 Movement +10 5 +3 +3 +1 +4 Engine Slots (+2) 6 +4 +4 +2 +5 Engine Upgrade 7 +5 +5 +2 +5 Movement +10 8 +6 +6 +2 +6 Engine Slots (+2) 9 +6 +6 +3 +6 10 +7 +7 +3 +7 Engine Upgrade '''Movement:''' At 1st, 4th, and 7th levels, choose one of the vehicle's movement rates. That movement rate is increased by 10 feet. '''Engine Slots:''' At 2nd, 5th, and 8th levels, the vehicle two additional equipment slots, which can only be spent on engines. '''Engine Upgrade:''' At 3rd, 6th, and 10th levels, choose one of the following abilities. * ''Pedal to the Metal:'' By expending one use of Push the Envelope, the greasemonkey can double his vehicle's speed for a number of rounds equal to his Dexterity modifier, after which the vehicle is overheated. * ''Perfect Handling:'' By expending two uses of Push the Envelope, the greasemonkey can change his vehicle's maneuverability to Perfect with all movement speeds for a number of rounds equal to his Dex modifier, after which the vehicle is overheated. * ''Efficient Fuel Consumption:'' The vehicle does not suffer adverse effects from being low on fuel. * ''Overdrive:'' When using Push the Envelope, the greasemonkey can choose to expend one additional use. If he does so, the effects of Push the Envelope are improved by +2 bonus to attack and damage rolls, +2 to all saving throws, and +10 ft. to its movement speeds. These effects stack with the normal benefits from Push the Envelope, but the vehicle is always overheated after using Overdrive. ===Systems Class=== '''HD:''' 2d10. '''BAB BDB Fort Ref SPECIAL''' 1 +0 +0 +1 +0 Systems Slots (+2) 2 +1 +1 +2 +0 Systems Slots (+2) 3 +1 +2 +2 +1 Systems Upgrade 4 +2 +3 +2 +1 Systems Slots (+2) 5 +2 +3 +3 +1 Systems Slots (+2) 6 +3 +4 +3 +2 Systems Upgrade 7 +3 +5 +4 +2 Systems Slots (+3) 8 +4 +6 +4 +2 Systems Slots (+3) 9 +4 +6 +4 +3 10 +5 +7 +5 +3 Systems Upgrade '''Systems Slots:''' At 2nd, 5th, and 8th levels, the vehicle two additional equipment slots, which can only be spent on systems. '''Systems Upgrade:''' At 3rd, 6th, and 10th levels, choose one of the following abilities. * ''Reroute Power (Backup Systems):'' The greasemonkey chooses a number of Systems whose equipment slots equal his Intelligence modifier. As a full round action and expending one use of Push the Envelope, the greasemonkey may disable Systems whose total equipment slots equal his Intelligence modifier and enable the chosen Systems. Once chosen for a given vehicle, these additional Systems cannot be changed. This ability lasts for a number of rounds equal to the greasemonkey's Dex mod, after which the Systems are enabled and the backup Systems disabled; after this ability is used, the vehicle is overheated. * ''Reroute Power (Engines):'' The greasemonkey can choose to disable a number of Systems whose equipment slots equal his Int modifier. If he expends one use of Push the Envelope, he may then choose to either improve the vehicle's maneuverability by one increment, or to improve the vehicle's speed by 10 feet x his Int mod. This effect lasts for a number of rounds equal to his Dex mod, after which the effect ends and the vehicle is overheated. * ''Reroute Power (Weapons):'' The greasemonkey can choose to disable a number of Systems whose equipment slots equal his Int modifier. If he expends one use of Push the Envelope, he may increase one of the vehicle's weapons damage by +1d/Int mod. This effect lasts for a number of rounds equal to his Dex mod, after which the effect ends and the vehicle is overheated. * ''Reroute Power (Critical):'' The greasemonkey can choose to disable a number of Systems whose equipment slots equal his Int modifier. If he expends one use of Push the Envelope, he may ignore the effects of a critical hit on the vehicle for 1 round/Int mod.
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