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=Chapter 10: Secrets= ==Aging and Death (p248)== Aging is not a fixed property. Instead the time in which penalties start to apply depends on a number of factors, which together are called Prime. To calculate Prime age, roll your hit die, add or subtract your Strength and Constitution modifiers and add/subtract this result to 35. This gives your Prime. This will range from 30 to 49. Prime= 35 + (HD roll +/- Str and Con modifiers) The reworked aging chart is thus: {| class="wikitable" |- !Category !Range |- |Youth |13-17 |- |Adult |18 - Prime |- |Middle Aged |(Prime +1) - (Prime +20) |- |Old |(Prime +21) - (Prime +40) |- |Ancient |(Prime +41) - (Prime +60) |} Furthermore, the effects of Middle and Old age are ameliorated somewhat. Those new ability score adjustments are as follows: *Youth: -2 Str, -2 Int, -2 Wis *Middle Aged: -1 Dex, -1 Con *Old: -1 Str, -1 Dex, -1 Con, -1 Cha (Cumulative: -1 Str, -2 Dex, -2 Con, -1 Cha) *Ancient: -2 Str, -2 Dex, -2 Con, -2 Cha (Cumulative: -3 Str, -4 Dex, -4 Con, -3 Cha) ''Design note: Maybe it's that I'll be 35 next year, and I have two parents who will be 60 at the same time, but both the hurdle ages and the adjustments seem far too severe to me. People who are in good health, look after themselves and got lucky with their genes don't show the effects of aging the same as others less fortunate do.'' ''Not only that, this is the era in which you had veteran phalangites still fighting in their 60s and even 70s, and commanders dying in battle in their 80s and 90s. These were not frail people with one foot in the grave, but still vital even into what we'd normally consider to be elderly. Not only that, strength doesn't drop off that much, it's fitness and flexibility that go with age.'' ''This also inserts some variety into aging, and allows for premature aging as well as extended longevity.'' [[Tyche's_Favourites |Back to main page]]
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