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===General Feats and Skill Feats=== '''BG: Natural Medicine'''<br> You can use Nature instead of Medicine to ''Treat Wounds'', including higher Nature proficiency letting you attempt more difficult checks. '''2: Group Impression'''<br> When you ''Make an Impression'', you can compare your Diplomacy check result to the Will DCs of up to 50 targets you conversed with, with no penalty. The number of targets increases to 100 if you’re legendary. '''3: Fleet'''<br> Your Speed increased by 5 feet. '''4: Cat Fall'''<br> Treat falls as 10 feet shorter. If you’re an expert in Acrobatics, treat falls as 25 feet shorter and 50 feet if you’re a master. If you’re legendary in Acrobatics, you always land on your tail and don’t take damage, regardless of the distance of the fall. '''6: Glad-Hand'''<br> When you meet someone in a casual or social situation, you can immediately attempt a Diplomacy check to ''Make an Impression'' on that creature rather than needing to converse for 1 minute. If you fail, you can engage in 1 minute of conversation and attempt a new check at the end of that time rather than accepting the failure or critical failure result. '''7: Toughness'''<br> Increase your maximum Hit Points by your level. You reduce the DC of recovery checks by 1. '''8: Shameless Request'''<br> When you ''Request'' something, you reduce any DC increases for making an outrageous request by 2, and if you roll a critical failure for your Request, you get a failure instead. While this means you can never cause your target to reduce their attitude toward you by making a Request, they eventually tire of requests, even though they still have a positive attitude toward you. '''B: Prescient Planner'''<br> Cost: The price of the chosen item<br> Requirement: You haven’t used this ability since the last time you were able to purchase goods.<br> You take 1 minute to remove your backpack, then carefully remove an item you hadn’t previously declared that you purchased — you intuited that you would come to need the item and purchased it at the latest opportunity. <br> The item must be a piece of adventuring gear (from the table on page 291 or other sources of adventuring gear), and can’t be a weapon, armor, alchemical item, magic item, or other treasure. It must be common with a level no higher than half your level, and its Bulk must be low enough that carrying it wouldn’t have made you encumbered. '''10: Hobnobber'''<br> The ''Gather Information'' exploration activity takes you half as long as normal (typically reducing the time to 1 hour). If you’re a master in Diplomacy and roll a critical failure to Gather Information, you get a failure instead. There is still no guarantee that a rumor you learn with Gather Information is accurate. '''11: Prescient Consumable'''<br> When using Prescient Planner, you can procure a consumable item from your backpack, instead of a piece of adventuring gear. The consumable item must still be common with a level no higher than half your level, and its Bulk must be low enough that carrying it wouldn’t have made you encumbered.
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