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=== Quality and Drawback Notes === '''Minority''': -1 pt only. Yeah, I don't see being a Minority causing much trouble for a character, so I'm only allowing it as a 1 point disadvantage. Taking it as a disadvantage means that you're alright with me occasionally screwing with your character because of their race/sex/orientation/religion/nationality/whatever. If you play something other than a straight white man, that's great: I'll try to remember NOT to screw with you over it, unless you take the Minority drawback. '''Forbidden Qualities and Drawbacks''': Multiple Identities, and Resources '''Secret''': You probably won't be able to take this one. If you want to take it, I'll have to approve of it first. See, civilization's gone 'way. Ain't no one cares no more if were cheatin on yer wife, or that you made your fortune with inside trading. But if we catch you cheatin or robbing us, we'll string you up by the neck, 'less you really piss us off, and then we might leave you tied to a tree for the biters. '''Contacts''': Best I'd probably allow it for is 1 pt. Civilization's gone 'way. Probably about everyone you ever knew is dead. Some might still be walkin' round and moaning, but they're still dead. '''Acute Senses (ultrasonic)''' You can hear higher pitches of sound than normal humans. Sometimes you can hear electronics or small electric motors going bad due to noises or whines they make that are above the hearing range of other people. You can also hear dog whistles and other, occasionally irritating, noises. The ZM will occasionally give you a bonus to some hearing checks, allow you hearing checks that characters without this advantage don’t get, or just let you hear a high pitched whine that others can’t perceive.
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