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City of Necromancers: Renewing Compacts & Treaties:Dreadhur
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===Notes=== *''Tell me something about your group of tieflings in Rahesh.'' Tieflings are just damn happy to be in a place where nobody looks askance at you because your great-great-to-the-tenth-grandfather signed an infernal contract without reading the fine print. In fact, they're a valued part of society for their racial abilities and the bits of Bael Turathi knowledge they've held on to. The downside of this is that it's a closely knit society that's dominated by the old Highborn families and there's huge pressure to support your clan through hard work and unquestioned loyalty to the clan first and the city second. You know, an immigrant community. Up front it's all colorful ethnic festivals and funky ethnic restaurants, and behind the scenes it's a cold-blooded struggle for power and grudges that date all the way back. My character is really good at what he does, but has a hard time conforming to the strictures of traditional Tiefling society, so spends more time among men and drow. *adopted son of the legendary general Barazar Solace ''What is Barazar Solace most famous for? Who was his greatest rival?'' *daughter, '''Lily''', aged 11, "too old for dolls" she says **''Name someone who knows your secret, either because you trusted them with it or through some accident.'' My foster father, '''Bazaran Solace'''. He is a mighty vampire lord and has been very good to me all these years, lately he’s been nagging me to grow up and abandon life to take the next step, and he wants me to become a vampire like him. “We vampires are good at protecting our descendants,” he reminds me, and “If you think I raised you up just for you to die a mortal death in a gutter somewhere, you’re even thicker than I thought you were.” **''Who do you least want to discover your secret?'' My superior officer, Mage-General Flayn, a creepy lich with a penchant for unannounced inspections and torture — a martinet without the elan of a true soldier of Rahesh. I understand he’s got to be a terror to be promoted, but she’s got too much enthusiasm. (I’m imagining some internal politics between factions of immortal undead, especially after they’ve been cooped up in bubble universe for centuries.) ~*~ Stats: Stats: 7#4d6k3 9 14 14 11 16 6 17 STR 18 (+3), CON 14 (+1), DEX 16 (+2), INT 7 (-1), WIS 11, CHA 14 (+1), LUCK 9 Racial Bonuses for Strength and Intelligence. Class: Fighter Moves: Basic: Favored Weapon with 3 checks: Sword, Great Axe, Crossbow Mettle=8, spend one before an attack to add +1 to the roll Revel in Battle Bend Bars, Lift Gates No Guts, No Glory Advanced Moves: Master Weapon: Great Axe: may spend 2 Mettle for a +2 Second Skin: +1 Armor and ignore awkward tag for armor Leader: When you bark commands in the heat of battle, Roll +Cha Templar: Multiclass as Cleric Cleric Moves: Disciple: Divine Favor 8 Pray Convert Lay on Hands Invoke Smite (from Servant of Vice) Gear: Plate Armor Wt 6 Armor 4 Light crossbow Wt 2 6 crossbow bolts Wt 2 Great axe Wt 3 Dagger Wt 0 Army Uniform Exquisite clothing for off duty Adventuring Gear, tent, bedroll Wt 6 (doesn't carry this all the time) Lance Wt 2 (only carries it into battle) Books: Dreadhur likes books, but he doesn't see why people need more than one. Great Generals of Rahesh, their Famous Victories and Tragic Deaths Some people view this as history, he sees it as a how to manual. Random Items: Random Items: 3#1d100 54 21 16 A holy symbol of Vecna A coin-purse full of silver pieces. If someone betrays him, he likes to cram the silver into their mouth before slaying them. Then it's time to get a new purse. A child's doll. This is a token of his child, see below under secrets. Wondrous Items: Endless Canteen (any beverage you put into the canteen replenishes) -- there's a tavern he stopped by once on manuvers, a long way from here, that had the best spring ale... he drinks nothing else. Gloaming Shroud (a cloak that improves your stealthfulness) -- Generals live a lot longer if they aren't seen by the enemies' wizards, he earned this as a token of esteem from his commander. Elixir of Aptitude (3 sips - duration 3, gain a skill or improve at one you already have) Followers: A squad of undead infantry, maybe improved zombies? His executive officer, a floating flaming skull with an officious personality; the skull's been in the army longer than Dreadhur's been alive and has seen many generals come and go. Theme: The transience of martial glory. Dreadhur is the very flower of Rahesh's military might and considers himself a very big deal indeed... but he's barely a footnote in history. He's vaguely aware of this and desperate to find something to make him, or at least his name, immortal. Mission: To achieve undying fame in service to the state. Ideally, this would be by discovering some truth or item of transcendent importance and bringing it back home so he can take credit for it and be acclaimed Master of War for the city. Goals: 1) Find the lost Turathi Treatise on War, a priceless relic of the glorious past written on lacquered manskin which is rumored to contain lost secrets of siegecraft and strategy, rumored to be in the Forbidden Library of Lian, where the blind monks cannot read it. 2) To win the loyalty of a whole foreign army, Khaleesi-style, such that they will follow him to the ends of the earth. Bonus points if they are Tieflings. 3) To track down the renegade necromancer Abriman the Unclean and take back what was stolen from the city of Rahesh, including his undead servitors, his magical implements, and certain of his tattoos. Secrets: Item of Power Gate's Bane, a Great-Axe of heroic proportions, enchanted to shatter wards and barriers. When the Goliath Barbarian called Defiant brought his horde to the gates of Rahesh, Dreadhur called him out in single combat and took his head and his axe. That won him a promotion and he has considered Gate's Bane his lucky talisman ever since. Paragon Stuff: Blackguard Fighter class Dark Majesty: +2 to Intimidation and all Follower moves other than Recruit (always on) Shroud of Shadow: for free at L3, gain the Scoundrel advanced move (multiclass to Thief) Servant of Vice: for free at L1, gain Favor as a Cleric and the Pray and Smite moves. If you want any other Cleric abilities, you'll have to buy Templar as one of your advanced Fighter moves at L5 or L7. Not every Blackguard is also a priest, but some are. You also have qualities that are primarily color/fluff: Dread Smite: your attacks are divine in nature and do cold and necrotic damage (fluff) Followers can be undead You hold rank as an officer in the army of Rahesh Paragon Path: Animator-General You command the armies of the undead, and have a staff of animator-engineers. Member of the Animator's Concordium. The Animators are all about mastering the process of creating undead and maintaining warehouses of the deceased for replenishing Rahesh's army. Boon: You have mastered the rituals to raise the corporeal dead. Boon: You are a low-ranking general within the army of Rahesh, with attendant privileges. Any military man anywhere will recognize that you command thousands of elite troops, if you occupy your full bearing and presence. (With your always on Dark Majesty, that's hard to hide.) You have station within the Animator's Concordium. Bane: You are tempted by the prospect of Undeath. While you would be a great prize for both the enemies of Rahesh and non-Raheshi necromancers -- for the knowledge you hold -- it's the Undying themselves from whom you have the most to fear. For you have risen to a rank where you are surrounded by powerful Undying overlords, and they all think you are transient and weak in your mortal prison.
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