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D20 Chase Rules
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===Attacking Transports=== Base attacks always hit transports unless a critical hit is rolled. You can attempt to ram a transport, the DC is the target's defense. '''Transport Defense''' A transport's defense equals it's base defense added to the pilot's Dex modifier. <div style="margin:15px; padding:10px:"> <div style="border-bottom:1px solid black; border-top:1px solid black; border-left:1px solid black; border-right:1px solid black; width:50%; margin:5px; padding:5px; valign=top;"> '''Critical Hits Against Vehicles''' {| style="valign=top;" |Critical hits on enclosed (Inside carrages) transports consult this table: {| style="valign=top;" | d10 Roll || Group/Location |- style="background:#c0c0c0" | 1 || Motivation |- | 2-3 || Steering |- style="background:#c0c0c0" | 4-7 || Wheels |- | 8-9 || Weapon |- style="background:#c0c0c0" | 0 || Window |} |style="valign=top;" |Critical hits on open (Horses, etc.) transports consult this table: {| style="valign=top;" | d10 Roll || Group/Location |- style="background:#c0c0c0" | 1 || Motivation |- | 2-3 || Steering |- style="background:#c0c0c0" | 4-6 || Wheels |- | 8-0 || Window |} | |} </div> </div> After you have rolled a hit location, consult the appropriate entry to determine the critical hit's effect. <div style="margin:15px; padding:10px:"> * Motivation: This location refers to the transport's locomotion source (Horses, magic, elementals). Crits to this location negate the protection from the hardness rating. After the first motivation crit each crit that follows drops the transport's max speed by 10%. i.e. if a transport gets 4 motivation crits then it's max speed is minus 30%. * Steering: Deduct damage as per normal. Additionally the transport's handling is -1 for every 10% of it's max HP. * Wheels: Rather than the main transport being attacked this crit effects the individual wheels. Wheels can take 5hp of damage before they fall apart. In the event of tire breakage make an immediate crash check. The pilot takes -2 to his pilot roll for every trashed wheel up to a max total of -10. After that this crit is applied to steering. * Weapon: If the transport has a weapon this crit attacks it. (see damaging objects in the PHB). If the transport has no weapons than this crit is applied to wheels. * Window: This crit has found a chink in the transport's armor. The attack is randomly applied to one of the passengers (who is denied their dex bonus). Roll vs. the victim's defense, if the attack is unsuccessful then nothing happens. </div>
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