Editing
DnD5 DragonStar
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== CLOTHING AND PROTECTIVE GEAR === '''Lower-class Clothing or Coveralls'''*: standard every day work or relaxation wear for most lower class and manual labor folk. Wt. 5lbs, Cost 15 credits</br> '''Common-class Clothing'''*: basic clothing of the middle classes. Wt. 6lbs, Cost 150 credits</br> '''Elite-class Clothing'''*: formal suits and dress of the business or nobles. Wt. 8lbs, Cost 800 credits</br> '''Royal Clothing'''*[https://no.pinterest.com/pin/8936899253059960/]: regal wear, heavy and bulky. +1 equipment bonus to Charisma skills in appropriate situations. Wt. 16lbs, Cost 3,000 credits. For 10,000 credits increase the Charisma bonus to +2</br>. '''Shift Fabric''': clothing that can change colors and ‘design’ with one’s mood, etc. Adds +1 Charisma skills in most situations. Wt. 6lbs, Cost 4,000 credits, Powercell B/2hrs.</br> '''Camouflage Uniform'''*: in correct environment grant advantage Dexterity (Stealth) checks (but disadvantage in all others). Wt. 6lbs, Cost 100 credits (patterns include forest, artic, jungle, etc.)</br> '''Night Cloak'''[https://no.pinterest.com/pin/9710955437480545/]: cloak that absorbs ambient light and grant advantage Dexterity (Stealth) checks but only in Dim or Dark light obscure. Powercell B/6hrs. Wt. 4lbs, Cost 500 credits '''Camo-Cloak''': changes patters with background, grant advantage Dexterity (Stealth) checks in all situations and can attempt to hide even without cover or breaking line-of-sight (but doing so negates the advantage on stealth, just a normal roll). Wt. 4lbs, Cost 2,500 credits, Powercell B/1hr.</br> '''Hiking Boots'''*: wearer has advantage vs. exhaustion caused by long journeys on foot. Wt. 3lbs, Cost 50 credits.</br> '''Electromagnetic Boots''': added to any boot/shoe, adheres to metal surfaces. Count as anchored in z-g. Powercell A/week, Wt. +2lbs, Cost +50 credits</br> '''Backpack'''*: carry up to 60lbs of gear. Wt. 2lbs, Cost 20 credits</br> '''Desert Suit''': collects water and protects against heat, granting advantage vs. desert or hot environmental complications (see Environment). Wt. 10lbs, Cost 1,000 credits, Powercell C/Month</br> '''Winter Clothing'''*: winter clothing granting advantage vs. cold environmental complications. Wt. 8lbs, Cost 250 credits</br> '''Winter Suit''': advanced artic gear, this ignores all but the most server of cold environmental complications and then grants advantage on saves. Powercell B/Month, Wt. 12lbs, Cost 800 credits</br> '''Drow Shades'''*: sunglasses that also allow a Drow (and other humanoids who suffering light blindness) to operate in direct sunlight without disadvantage. Wt. nil, Cost 150 credits</br> '''Clip/Drop Harness''': magnetic/hook safety line grant advantage with Athletics (Climbing) skill, but double the time required. Powercell AA/2hrs, Wt. 4lb, Cost 100 credits</br> '''Filtration Plugs'''*: simple plugs that are worn in each nostril. Grant advantage with saves against inhaled toxins and poisons. Wt. nil, Cost 15 credits</br> '''Rebreather''': a gas mask that cover the whole head and includes large shattered resistant goggles. Powercell A/12hrs, total immunity when powered or when unpowered grants advantage on any saving throws against inhaled harmful gases or toxins or harmful/low/dense pressure atmospheres. Wt. 1lb, Cost 100 credits.</br> '''Aquamask''': a full face mask allows wearer to breath and goggles to see unobscured underwater. Powercell A/hr, Wt. 1lb, Cost 600 credits</br> '''Hazmat Suit'''[https://no.pinterest.com/pin/3237030973818628/]: Full body suit with filtration system to provide +4 equipment bonus and advantage to saving throws against radiation, hot and cold, thin, dense and hazardous atmosphere conditions and inhaled hazardous toxins and poisons. Powercell 2A/8hrs, Wt. 8lbs, Cost 500 credits.</br> '''Wet Suit''': skintight wetsuit and air tank for up to eight hours underwater, advantage with saving throws vs. cold and advantage with Strength (Athletics) skill checks when swimming. Powercell B/4hrs, Wt. 10lbs, Cost 300 credits.</br> '''Skinsuit'''[https://www.pinterest.com/pin/146296687886469600/]: are extremely advanced void suits, using elastic pressure of the suit’s material to protect the wearer from the void (see Environmental rules). They are common throughout the Known Worlds in come in all shapes and sizes for the various species, but must be custome fit for their specifics. The suits contain thermal conductors and heat radiators to protect them from the extreme temperatures of space and the dangerous radiation (while powered ignores deadly radiation levels and grants advantage on saves vs. Extreme levels). Suits include a clear, flexible polymer head-covering bubble that automatically activates if the suit’s dataslate detects vacuum conditions. Other integrated systems include a squawker, a basic dataslate and HUD that can project standard data onto wear’s visor cover. The suits run on two B powercells that provide protection from the void of space for 18 hours. Skinsuits can be worn underneath armor to provide benefits. Wt. 8lbs, Cost 100 credits.</br>
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information