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Dnd the ancient war PC Judas Priest
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== Astral Constructs == ==== Statistics per Level ==== An astral Construct generally appears as an animate clump of ectoplasm with a vaguely Humanoid shape, but the manifester can mold or sculpt one according to his or her whim within the limits imposed by the creature’s size. The quality of such “Construct sculpture” is determined by a Craft (sculpting) check. A result of 10 to 19 creates a creature that is recognizably similar to the desired creature shape; a result of 20 to 29 creates a construct that looks like an accurate portrayal of that creature type; a result of 30 or higher creates a construct that looks like a specific individual. No matter how high the Craft (sculpting) check result, though, an astral construct’s appearance can’t hide the otherworldly material from which it is formed. '''1st-Level''' (Small Construct); HD 1d10+10; '''hp 15''' '''Init''' +2; '''Spd''' 30 ft.; '''Space/Reach''' 5 ft./5 ft. '''AC''' 18 (+1 size, +2 Dex, +5 natural), touch 13, flatfooted 16 Base Att +2; Grp -1; '''Att''' Slam +3 melee (1d4+3 bludgeoning) '''Full Att''' -; '''SA''' -; '''SQ''' One ability from Menu A, construct traits, darkvision 60 ft., low-light vision; '''AL''' N; SV '''Fort +0, Ref +2, Will +0''' Str 15, Dex 15, Con -, Int -, Wis 11, Cha 10 '''2nd-Level''' (Medium Construct); HD 2d10+20; '''hp 31''' '''Init''' +2; Spd 40 ft.; Space/Reach 5 ft./5 ft. AC 18 (+2 Dex, +6 natural), touch 12, flatfooted 16 Base Att +3; Grp +4; '''Att''' Slam +4 melee (1d6+4 bludgeoning) '''Full Att''' -; '''SA''' -; '''SQ''' One ability from Menu A, construct traits, darkvision 60 ft., low-light vision; ''' AL''' N; SV '''Fort +0, Ref +2, Will +0''' Str 17, Dex 15, Con -, Int -, Wis 11, Cha 10 '''3rd-Level''' (Medium Construct); HD 3d10+20; '''hp 36''' '''Init''' +2; Spd 40 ft.; Space/Reach 5 ft./5 ft. AC 20 (+2 Dex, +8 natural), touch 12, flatfooted 18 Base Att +4; Grp +7; '''Att''' Slam +7 melee (1d6+7 bludgeoning) '''Full Att''' -; '''SA''' -; '''SQ''' One ability from Menu A, construct traits, darkvision 60 ft., low-light vision; ''' AL''' N; SV '''Fort +1, Ref +3, Will +1''' Str 21, Dex 15, Con -, Int -, Wis 11, Cha 10 '''4th-Level''' (Medium Construct); HD 5d10+20; '''hp 47''' '''Init''' +2; Spd 40 ft.; Space/Reach 5 ft./5 ft. AC 22 (+2 Dex, +10 natural), touch 12, flatfooted 18 Base Att +5; Grp +10; '''Att''' Slam +10 melee (1d6+10 bludgeoning) '''Full Att''' -; '''SA''' -; '''SQ''' One ability from Menu B, construct traits, darkvision 60 ft., low-light vision; ''' AL''' N; SV '''Fort +1, Ref +3, Will +1''' Str 25, Dex 15, Con -, Int -, Wis 11, Cha 10 '''Construct Traits:''' An astral construct has immunity to poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired. '''Special Abilities:''' Every time an astral construct is created, the manifester can choose to apply one special ability to the construct. When the manifester begins to manifest the astral construct power, he chooses one or more special abilities from a menu of abilities appropriate to that level of astral construct. ==== Astral Construct Menu A ==== A manifester creating a 1st-level, 2nd-level, or 3rd-level astral construct can choose one ability from this menu. * '''Buff (Ex):''' The astral construct gains an extra 5 hit points. * '''Celerity (Ex):''' The astral construct’s land speed is increased by 10 feet. * '''Cleave (Ex):''' The astral construct gains the Cleave feat. * '''Deflection (Ex):''' The astral construct gains a +1 deflection bonus to Armor Class. * '''Fly (Ex):''' The astral construct has physical wings and a fly speed of 20 feet (average). * '''Improved Bull Rush (Ex):''' The astral construct gains the Improved Bull Rush feat. * '''Improved Slam Attack (Ex):''' The astral construct gains the Improved Natural Attack feat. * '''Mobility (Ex):''' The astral construct gains the Mobility feat. * '''Power Attack (Ex):''' The astral construct gains the Power Attack feat. * '''Resistance (Ex):''' Choose one of the following energy types: fire, cold, acid, electricity, or sonic. The astral construct gains resistance 5 against that energy type. * '''Swim (Ex):''' The astral construct is streamlined and shark like, and gains a swim speed of 30 feet. * '''Trip (Ex):''' If the astral construct hits with a slam attack, it can attempt to trip the opponent as a free action without making a touch attack or provoking attacks of opportunity. If the attempt fails, the opponent cannot react to trip the astral construct. ==== Astral Construct Menu B ==== A manifester creating a 4th-level, 5th-level, or 6th-level astral construct can choose one special ability from this menu. Alternatively, the Construct can have two special abilities from Menu A. * '''Extra Attack:''' If the astral construct is Medium or smaller, it gains two slam attacks instead of one when it makes a full attack. Its bonus on damage rolls for each attack is equal to its Strength modifier, not its Strength modifier x 1-1/2. If the astral construct is Large or larger, it gains three slams instead of two when it makes a full attack. Its attacks are otherwise unchanged. * '''Fast Healing (Ex):''' The astral construct heals 2 hit points each round. It is still immediately destroyed when it reaches 0 hit points. * '''Heavy Deflection (Ex):''' The astral construct gains a +4 deflection bonus to Armor Class. * '''Improved Buff (Ex):''' The astral construct gains an extra 15 hit points. * '''Improved Critical (Ex):''' The astral construct gains the Improved Critical feat with its slam attacks. * '''Improved Damage Reduction (Ex):''' The astral construct’s surface forms a hard carapace and provides an additional 3 points of damage reduction (or damage reduction 3/magic if it does not already have damage reduction). * '''Improved Fly (Ex):''' The astral construct has physical wings and a fly speed of 40 feet (average). * '''Improved Grab (Ex):''' To use this ability, the construct must hit with its slam attack. A construct can use this ability only on a target that is at least one size smaller than itself. * '''Improved Swim:''' The astral construct is streamlined and shark-like, and gains a swim speed of 60 feet. * '''Muscle (Ex):''' The astral construct gains a +4 bonus to its Strength score. * '''Poison Touch (Ex):''' If the astral construct hits with a melee attack, the target must make an initial Fortitude save (DC 10 + 1/2 astral construct’s HD + astral construct’s Cha modifier) or take 1 point of Constitution damage. One minute later, the target must save again or take 1d2 points of Constitution damage. * '''Pounce (Ex):''' If the astral construct charges a foe, it can make a full attack. * '''Smite (Su):''' Once per day the astral construct can make one attack that deals extra damage equal to its Hit Dice. * '''Trample (Ex):''' As a standard action during its turn each round, a Large or larger astral construct can literally run over an opponent at least one size smaller than itself. It merely has to move over the opponent to deal bludgeoning damage equal to 1d8 + its Str modifier. The target can attempt a Reflex save (DC 10 + 1/2 astral construct’s Hit Dice + astral construct’s Str modifier) to negate the damage, or it can instead choose to make an attack of opportunity at a -4 penalty.
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