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Durgaz's Stuff he knows
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====Tactics and Stretegies==== '''If I Was the Elf, following the above Example''' <br> Elves don't do straight fighting. Like any good outnumbered people being invaded, they are sneaky. * Temporarily evacuate Althorin. Get as many supplies out as possible, scattering them throughout the forest. Booby trap the ruins thoroughly with both mundane and magical surprises. Make certain that contact is maintained with the Pirate Princes through other landing spots. * Immediately initiate skirmishing with the orcs. Using a mixture of unexperienced troops and true veterans, attempt to lure out the expedition's mobile and intelligence-gathering forces. Allow the expedition to advance blindly, but also with a false sense of purpose and victory. * Surround Althorin. Use about half the elven force to cause the orcs to feel โboxed inโ. The other half should be kept in reserve or spent sustaining efforts against the road. Use snipers and kill-teams to take down any leading or special figures, and keep attempting to lure them out with fake raids. * Slowly withdraw from Althorin. As long as they attempt to hold the ruins, the ors are on the defensive. While the orcs keep staying paranoid, sallying now and then, keep moving forces back to harassing the road, occasionally rotating troops back to Althorin so there is always change there, and the shadow forces don't pick up a pattern. Keep harassing them until they give up, or just hold them there indefinitely. '''If I Was the Orc, following the above Example''' <br> As long as the orcs are advancing, their doing their job. When they stop and hunker down, they lose. * Acquire secondary objectives. Orcs are best when they are assaulting something, or simply doing something. Anything is better than sitting still, even if doing so means less casualties. Therefore, establish projects such as carving a road to the ruins, making checkpoints and so forth. * Force the elves to spread out. With their significant numerical advantage, and the availability of reserves, the orcs can divide into several forces, stage probing attacks and feints, and generally force the elves to keep moving in multiple directions. Casualty rates are not that important. * Assault enemy strongpoints. Attempting skirmish warfare with untrained troops against elves is futile. Instead, strong points found during previous probes should be pursued. Keep orc presence in Althorin at an absolute minimum. The town can always be retaken, and supplies are available from River's Fangs and Fallport anyway. * Keep requesting more troops. Fighting a guerrilla force means constantly pushing them, despite the casualties suffered, something Grial Fey-Killer is proving on the Burning Line. As long as the road stays open, don't try to limit casualties. The elves will be drained faster than the orcs. Keep the enemy divided and moving.
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