Editing
Dwimmermount: If Trouble Was Money
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Setting Lore == Geopolitics, trade modifiers, and other information goes here. Please note that this campaign will largely be about discovery. I will give you bits and pieces of information as we go on, and it will be up to you to record it and take advantage of it. I think we'll go ahead and separate this by region. === Area around Muntburg and Dwimmer === *Map of surrounding area [http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=18949066#post18949066 here.] === Muntburg === [[File:Muntburg.jpg]] *THE FORTIFIED TOWN OF MUNTBURG (meaning “mountain castle” in a now-obscure local language) was built during Thulian times to guard the trade route through the Wintertops, at the other end of which lay Winterburg (2206). Of relatively minor importance in those days, Muntburg has grown considerably since the fall of the Empire. Now under the authority of the City-State of Adamas (2415), Muntburg still guards the trade route (which is considerably less active than it once was), but its primary purpose is to keep an eye on Dwimmermount and the adventurers and cultists that are drawn to the ancient citadel. *Domain Population: 100 urban families; 625 peasant families. *Market Class V *Map: http://i213.photobucket.com/albums/cc177/WyzardWhately/Muntburg_zps3f7feb86.jpg *Location 1, '''Main Gate:''' Muntburg’s main gate is accessible only by a drawbridge, which is usually kept up. The gatehouse is made from great granite blocks and stands 20 feet tall. It is further protected by a portcullis. Four crossbowmen keep watch atop the gatehouse, while two men-at-arms greet travelers from behind the portcullis. Unfamiliar visitors must announce their names and intentions, which one of the men-at-arms will relay to their corporal, below, for his decision about whether the newcomers are to be allowed inside. * Location 5, '''Temple of Typhon'''. It is inhabited by the curate Louys Herint, and his two acolytes. He is capable of spellcasting, but charges a steep price for it. He is also considered a martinet and a boor. CLW for 100 gp. *Location 10, '''Dwarf gemsmith''', by the name of [http://forum.rpg.net/showthread.php?743228-Dwimmermount-If-Trouble-Was-Money&p=18549387#post18549387 Delster] *Location 11, '''Chapel of Tyche'''. More well-regarded is Emelisse, who operates the rather smaller chapel of Tyche. She is merely a Priestess, but what spells she does command she gives freely to any who make even a modest donation. *Location 13, '''The Green Dragon Inn''': Maintained by a middle-aged man named Asce and his wife, Doree, this inn has four private rooms and a common room with enough space for a dozen. Both Asce and Doree are normal Men. *Location 14, '''Flask and Scroll Tavern''': Run by Macyot and his family (wife, two sons, and a daughter), the Flask and Scroll Tavern is open day and night and is usually bustling with activity. Both travelers and regular residents of Muntburg come here for good food and drink, as well as to socialize and swap stories. At any given time, there are 1d6+2 patrons (mostly guardsmen or men-at-arms) in the tavern; there is a 25% chance that some more important named NPC is present. *Location 23, '''Visiting Noble Mage''', Renting the three apartments next to Location 6. Name is Colette. Guarded by Sergeant Brost. *Location 23, '''Typhon's Fists''', Renting the two apartments to the SE of Location 14. *Location 23, '''Savia's apartment''', next to the Temple of Typhon (#5) *Location 23, '''Shirou and Happ's apartment''', next to the Chapel of Tyche (#11)
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information