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Exalted Redux:Characters
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===Weapons=== Weapons now simply give a damage bonus that is added to the wielder’s Strength to calculate damage dice. Accuracy, parry, and rate have been removed. The damage bonus for a weapon is a 3 if the weapon is one-handed, 6 if it is two-handed. Artifact weapons gain an additional +3 to their damage bonus. If the weapon is of a magical material aligned to you, it gives an additional +1 Attack die and +1 Parry die when used. Wielding two one-handed weapons gives one extra Attack and Parry die, to represent the additional attack options and better defensive coverage afforded by this fighting method. This is difficult to do properly, however, and so to get these bonuses, the character must have at least a 3 DEX and a 3 Melee/Martial Arts. Ranged weapons suffer a +1 difficulty to attack rolls for each range increment past the first you are from the target. Range increments are 40’ for bows, 20’ for slings, 10’ for thrown weapons. Range increments are doubled for artifact ranged weapons. Slings do damage as per one-handed weapons. Thrown weapons do damage based on their handedness. Bows are two-handed weapons, but their wielder’s strength is treated as a 2. Artifact bows use their wielder’s Strength instead, in addition to the +3 for being an artifact. :: ---------- :: ''I changed this for two reasons. One, I didn’t like having to reference weapon tables. Secondly, I felt that the bonuses given by weapons were too great, and wound up outshining the capability of the characters. Characters should be the stars of the fight, not the tools they wield. Additionally, this removes a source of extra attack dice, mitigating the ‘buckets-of-dice’ Exalted is known for.'' :: ----------
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