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FantasyCraft:Otters Ransom
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===Places of note=== Otter Home: The otter made lake which the Great Otter lives, along side many differing other type of playful and peaceful otter creatures. The Vault: The place where the magical items and taxed wealth of the dungeon is stored until the representatives of the supporting regions can collect their share. This along with the guild is the main place to acquire non-trinket magical items. The Guild: A organisation created, staffed and funded by the surrounding Adventurer's guilds, in hopes of gaining their own share, a microcasm of the larger political complexities. The Academy: Similar to the guild house this place was created by surrounding universities and colleges to study the magic, natural world and history of the Lost Lands. While peaceful compared to the guild, it is slightly underfunded and so many of the scholars so secondary work, such as teaching the locals or adventuring themselves. The Church: A non denomination building in which ceremonies of birth, growth marriage and death can be preformed, may be booked to preform religious sermons if need. Most often though used as a place of public meetings and announcements. Old camp: The original camp, no specialisation in population type. New Camp: The camp of the most recent immigrants, biased towards medium Demi-folk and Creature-folk. Small Camp: A camp that small folk have concentrated around to avoid being bumped into by larger folk. Large camp: A camp for larger folk who want to avoid creating a hassle for others. Feral camp: a camp aimed at those with a powerful sense of smell as to keep themselves up wind from the smells of the town. Rain Guard rock: A geological feature that in the past has helped protect travellers from the wind and rain.
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