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====Nosnra's Spellbook:==== Isaac has Nosnra's spellbook(s), which contain All spells of the Abjuration, Divination, Enchantment and Illusion schools in the SRD + Complete Books, up to 6th level. 1st: SRD [Alarm, Endure Elements, Hold Portal, Protection from Chaos/Evil/Good/Law, Shield, Comprehend Languages, Detect Secret Doors, Detect Undead, Identify, True Strike, Charm Person, Hypnotism, Sleep, Color Spray, Disguise Self, Magic Aura, Silent Image, Ventriloquism]: [Comp Adven] Distract Assailant: [Comp Mage] Karmic Aura, True Casting, Vigilant Slumber 2nd: SRD [Arcane Lock, Obscure Object, Protection from Arrows, Resist Energy, Detect Thoughts, Locate Object, See Invisibility, Daze Monster, Hideous Laughter, Touch of Idiocy, Blur, Hypnotic Pattern, Invisibility, Magic Mouth, Minor Image, Mirror Image, Misdirection, Phantom Trap]; [Comp Arcane] Phantasmal Assailants, Wall of Gloom: [Comp Mage] Arcane Turmoil, Attentive Alarm, Allied Footsteps, Torrent of Tears 3rd: SRD [Dispel Magic, Explosive Runes, Magic Circle against Chaos/Evil/Good/Law, Nondetection, Protection from Energy, Arcane Sight, Clairaudience/Clairvoyance, Tongues, Deep Slumber, Heroism, Hold Person, Rage, Suggestion, Displacement, Illusory Script, Invisibility Sphere, Major Image]; [Comp Arcane] Sign of Sealing, Discern Shapeshifter, Shadow Binding: [Comp Mage] Karmic Backlash, Repelling Shield, Tenacious Dispelling, Enduring Scrutiny, Spellcaster's Bane (swift), Bothersome Babble, Deceptive Facade, Hood of the Cobra, Mask of the Ideal, Pall of Twilight, Phantom Strangler 4th: SRD [Dimensional Anchor, Fire Trap, Globe of Invulnerability, Remove Curse, Stoneskin, Arcane Eye, Detect Scrying, Locate Creature, Scrying, Charm Monster, Confusion, Crushing Despair, Lesser Geas, Hallucinatory Terrain, Illusory Wall, Invisibility, Greater, Phantasmal Killer, Rainbow Pattern, Shadow Conjuration]; [Comp Arcane] Anticipate Teleportation, Otiluke's Dispelling Screen, Mass Resist Energy, Assay Resistance (swift action), Unluck: [Comp Mage] Otiluke's Dispelling Field, Melf's Slumber, Vecna's Malevolent Whispers, Nightmare Terrain 5th: SRD [Break Enchantment, Dismissal, Mageβs Private Sanctum, Contact Other Plane, Prying Eyes, Rary's Telepathic Bond, Dominate Person, Feeblemind, Hold Monster, Mind Fog, Symbol of Sleep, Dream, Mirage Arcana, Nightmare, Persistent Image, Seeming, Shadow Evocation]; [Comp Arcane] Aiming at the Target, Duelward, Reciprocal Gyre, Refusal: [Comp Mage] Fever Dream, Retributive Image 6th: SRD [Antimagic Field, Greater Dispel Magic, Globe of Invulnerability, Guards and Wards, Repulsion, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Heroism, Greater, Suggestion, Mass, Symbol of Persuasion, Mislead, Permanent Image, Programmed Image, Shadow Walk, Veil]; [Comp Arcane] Greater Sign of Sealing, Transfix, Illusory Pit: [Comp Divine] Probe Thoughts: [Comp Mage] Karmic Retribution, Prismatic Aura, Endless Slumber Isaac usually leaves at least one spell slot per level "open" when preparing spells, so that he can memorize specific spells as the situation demands. He typically has a contingency active. He is fond of Evocation, Enchantment, and Illusion spells. He utilizes Planar Binding spells extensively to deal with Elelmentals and elemental-related outsiders (such as genies), but he deals with fiends and celestials only when he has no other choice. Spell Slots: *Spell Slots - 0th: 4; 1st: 7; 2nd: 7; 3rd: 7; 4th: 7; 5th: 5; 6th: 5; 7th: 5; 8th: 5; 9th: 5 Spell DC = 10 + Spell Level +12 (int) + 1 Dalt's Blessing (+1 for Evocation and Enchantment)
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