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==Charms== ===Firearms (Archery)=== *2nd Firearms Excellency (pg. 184) Cost: 2 motes/success. John may spend up to (Ability+Firearms) motes; adds one success per two motes. *There is No Wind (pg. 187) Cost: 3 motes. Negates all penalties (except wound and multiple action penalties) for a single Firearms-based attack. *Essence Bullet Attack John can spend 2 motes to add his Essence score (2) to damage of any firearms attack, as well as causing the shot to do aggravated damage to any creatures of darkness; he may spend another mote (3 total) to add another 4 dice to his Firearms damage pool. <br>As befits an Eclipse, any bullet where this charm is used appears as a black dot of darkness, trailing thin streamers of white and gold sunlight. ===Presence=== *2nd Presence Excellency (pg. 184) Cost: 2 motes/success. John may spend up to (Ability+Presence) motes; adds one success per two motes. *Irresistible Salesman Spirit (pg. 205) Cost: 3 motes. Irresistible Salesman Spirit doubles John's successes on a Presence-based roll before comparing them to the target's MDV. ===Resistance=== *Ox-Body Technique (pg. 208) This Charm gives John 1 extra -1 and 2 extra -2 health levels. ===Dodge=== *Shadow over Water (pg. 227)<br> Cost: 1 mote. When used to respond to an attack, John ignores all penalties that apply to his Dodge DV. His Dodge DV is still 0 against an undodgeable attack, but he takes no further penalties.<br> ''Note: John has also purchased the upgrade for Shadow Over Water that allows him to freely interchange it and Seven Shadow Evasion.'' *Seven Shadow Evasion (Conviction) (pg. 227) Cost: 3 motes. John perfectly dodges any non-unexpected attack (even an undodgeable one) by using this Charm. Seven Shadow Evasion has Conviction-based Flaw of Invulnerability -- John may not use it if doing so is contrary to his Motivation. *Leaping Dodge Method (pg. 227) Cost: 3 motes. John may use this Charm in response to any dodged attack. He may move up to 18 yards vertically or 36 yards horizontally, in any direction that he chooses, as long as it is away from his attacker. This counts as a counterattack, lowering his DV by one and rendering any other counterattacks inapplicable. *Reflex Sidestep Technique (pg. 227) Cost: 1 mote. This Charm is used to reflexively render any unexpected attack expected (for lack of a better word), allowing John to apply his DDV or any Dodge Charms in response. ===Bureaucracy=== *2nd Bureaucracy Excellency (pg. 184) Cost: 2 motes/success. John may spend up to (Ability+Bureaucracy) motes; adds one success per two motes. *Speed the Wheels (pg. 231) Cost: 8 motes. John speeds up the bureaucratic process for a chosen project by making a ((Intelligence or Charisma) + Bureaucracy) check, adding his Essence in automatic successes (difficulty 1). If the person responsible for this project deliberately engages in delays, an external penalty of ((that person's Intelligence + Bureaucracy) / 2) is subtracted from any successes John rolls. He is aware of any such delaying tactics, however (so God help that poor bureaucrat!) <br>If John succeeds, the time needed to begin the project is divided by (the Solar's Essence + 1), with a maximum possible time of one season. ===Linguistics=== *Sagacious Reading of Intent (pg. 233) Cost: 3 motes. By using this Charm, John understands a one-sentence summary of what a person making a statement is trying to gain. John may also use this as a perfect Social defense if the attacker's purpose is fundamentally hostile to the him or his motivation. ===Socialize=== *Wise-Eyed Courtier Method (pg. 238) Cost: 3 motes, 1 WP. ===Combos=== *"An Offer They Can't Refuse" --2nd Presence Excellency + Irresistable Salesman Spirit. Cost: 1 WP, 3+2x motes. There is no visible effect as this combo is invoked; rather, John simply becomes far more persuasive. *"Grease the Wheels of Progress" --2nd Bureaucracy Excellency + Speed the Wheels. Cost: 1 WP, 8+2x motes. As with John's other Social Combo, there is no visual effect. However, anyone working within the room where the Combo is being used seems (to an outside observer) to work faster, with no movement or effort wasted. *"Wrathful Corona" (Name subject to change) --AKA "Chungira Defense!!!". 2nd Firearms Excellency + Essence Bullet Attack + Sagacious Reading of Intent + Shadow Over Water + Leaping Dodge Technique + Reflex Sidestep Method. Cost: 1 WP, variable mote cost. John's form glows with silver-white sunlight, leaving behind trailing golden afterimages as he moves. Also, John may use Seven Shadow Evasion freely in place of Shadow Over Water, if he so desires.
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