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Legends - Magic
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===DOMINION=== '''Spellcasting Skill:''' High Wizardry '''Prime Attribute:''' Presence '''Casting Spells:''' The Dominator learns to train his voice so that others cannot help but obey, putting psychic force behind their words. A thrall must be able to understand and hear the language of the Dominator to be effected. A thrall cannot be commanded to do anything beyond its capabilities β for example, an ordinary man cannot be commanded to fly, or to lift a warhorse over his head. To succeed in using Dominion, the Wizard must roll a number of successes equal to the targetβs Circle of Mastery. If the victim has attribute traits such as Willpower directly add to the number of successes needed. '''Initiate:''' An Initiate of Dominion can sense when others are acting through will other than their own, and can sense how strong the will of an individual is. '''Adept:''' An Adept can subtly influence behaviour with his words, though he has trouble getting people to do anything outside of their nature. '''Master:''' A Master can make their thralls do whatever is commanded, even if the action is self destructive. The control is only momentary though, and must be renewed from minute to minute. '''Archmage:''' An Archmage can give lasting commands that the thrall must continue to obey for as long as the Dominator wishes. These can be unreasonable or complex as the Archmage wishes β for example, a man ordered to hold his own head underwater will continue to do so till he drowns.
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