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==== Legitimate Organisation ==== The cult organises itself as a business, a non profit, or some other formal non-religious entity. This gives the cultists a way to spend plenty of time on cult business as well as a nice legal framework for cult owned property, bank accounts and all the other complexities of modern life. However the cult's increased legal presence makes it harder to get away with breaking laws. Instinctual for: Thalassans. Benefits and Drawbacks: The Cult's official identity makes it easier to interact with mortal society. The cult gains a free dot in Clout (to a maximum of four dots) and Clout rolls can be performed with four task points. However all attempts to investigate the cult get a +2 bonus due to legal requirements for enterprises.
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