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Shattered Lands
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===Crime and Punishment=== Crime, such as it is, is fairly uncommon in Draj. This is perhaps because there's practically only one punishment for almost every conceivable crime: Death. In a city-state that requires daily blood-sacrifice, the Draji and their God-King see no sense in wasting perfectly good altar fodder. In some cases, when there's a glut of available sacrifices - or if a templar is feeling particularly motivated - the sentence may change from a death by sacrifice to a death by caging. Caging is what happens when you stuff some poor guy in cage made of bones and leave him outside on display. Feeding or giving water to someone who is being caged is punishable by the offender being caged. Crimes you can commit in Draj (but we don't reccomend): *Theft = Death. **Theft within the City of Two Moons= Immediate Death atop the Great *Pyramid by the God-King himself. *Adultery = Death for both parties if the charges can be proven. *Speaking against the divinity of Tectuktitlay = Death. Things that aren't technically crimes, but will probably get you in trouble: *Lying (A common way to punish children who lie is to push a thorn through the offender's lip) *Cowardice (Displaying a lack of warrior ability or bravery is a good way to draw disdain)
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