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==PERFORM== CHA, SPECIALTY, TRAINED ONLY This skill encompasses several types of performance, each treated as a separate skill. The Perform specialties are: • Acting: You can perform drama, comedy, or action-oriented roles with some level of skill. • Comedy: You are a comedian, capable of performing a stand-up routine for an audience. • Dance: You are a dancer, capable of performing rhythmic and patterned movements to music. • Keyboards: You can play keyboard instruments, such as piano, organ, and synthesizer. • Oratory: You can deliver effective speeches and monologues. • Percussion Instruments: You can play percussion instruments, such as drums, cymbals, triangle, xylophone, and tambourine. • Singing: You can sing with some level of skill. • Stringed Instruments: You can play stringed instruments, such as banjo, guitar, harp, and violin. • Wind Instruments: You can play wind instruments, such as flute, bugle, trumpet, tuba, bagpipes, and trombone. Check: The quality of your performance depends on your check result. CHECK RESULT PERFORMANCE 10 Amateur performance. Audience appreciates your performance, but isn’t impressed. 15 Routine performance. Audience enjoys your performance, but it isn’t exceptional. 20 Great performance. Audience impressed. 25 Memorable performance. Audience enthusiastic. 30 Masterful performance. Audience awed. RP CHAPTER THREE: SKILLS MUTANTS & MASTERMINDSTM ROLEPLAYING GAME SKILLS 53 Try Again: Not for the same performance and audience. Action: A Perform check usually requires at least several minutes to an hour or more. Special: You can take 10 when making a Perform check, but can’t take 20. Perform skills requiring musical instruments are manipulation skills. If you don’t have an appropriate instrument you automatically fail any Perform check requiring it. At the GM’s discretion, impromptu instruments may be employed, but you take a –4 penalty on the check.
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