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The Dark Woods
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== List of Encounters == === Boggarts === Hairy boggarts drop on you from the trees. They scratch and bite you while tugging at your possessions. Boggart Robbers (15 agility, 10 intelligence, 14 strength, 1 stamina) 5 stealth: silent, almost invisible 5 wrestling: clever fighting style that ties up opponents 3 toughness: small stature === Colos === A patrol of heavily armored colos recognize you as sorcerers and attack with righteous fury. Colo Crusaders (12 agility, 10 intelligence, 12 strength, 2 stamina) 2 stealth: hunting experience 5 fighting: close range weapons, martial arts 2 shooting: hunting weapons 5 toughness: well armored and conditioned soldiers === Crocodragon === Hungry crocodragons, longer than a crocodile, with serpentine bodies and six powerful clawed arms, are stalking you. [[Image:Crocodragon.png|250px]] Hungry Crocodragon (13 agility, 10 intelligence, 13 strength, 2 stamina) 2 swimming: amphibious lifestyle 4 wrestling: python fighting style 3 stealth: clever hunters 4 toughness: larger than humans === Brimstone === The giant fire-breathing dragon Brimstone guards the wilderness near Kaizen's lair. According to legend, she was once a colo sorceress apprenticed to Kaizen. Over time, Brimstone used the essence of The Dark Woods to transform herself and her disciples into huge dragons and gryphons. If each member of your party makes a flying, acrobatics or swimming roll of 12, you can sneak past Brimstone's patrols and instead have a random encounter. If any of you fail your roll, Brimstone's guardian gryphons spot you and you must fight her. After you defeat Brimstone and feed on her essence, Kaizen uses his dark magic to resurrect Brimstone and restore her power. So any time a party enters this area they must roll to avoid Brimstone no matter how many times she has been defeated. [[Image:TheDarkWoodsBrimstone.jpg|450px]] Brimstone (13 agility, 13 intelligence, 19 strength, 6 stamina) 3 detection: eagle eyed 4 blasting: fire breathing 3 knockout: giant talons 3 flying: winged 12 toughness: larger than elephant, extensive natural armor [[Image:WildGryphonTheDarkWoods.png|300px]] Guardian Gryphon (13 agility, 13 intelligence, 13 strength, 3 stamina) 3 detection: eagle eyed 3 flying: winged 8 fighting: talons, beak, claws, natural brawler, experienced fighter 6 toughness: as big as a horse === Dryads === Dryad druids overhear your plans for taking over the Dark Woods when you depose Kaizen. They decide their own plans serve the forest's health better, and prepare an ambush. Dryad Druids (13 agility, 10 intelligence, 13 strength, 3 stamina) 3 stealth: one with nature 3 wrestling: dryad Tai Chi 2 knockout: mallet fist 6 toughness: larger than human, protective bark === Ghouls === Hungry Ghouls from a fallen world have wandered here search of flesh, and attack you in ravenous desperation. Hungry Ghouls (10 agility, 10 intelligence, 14 strength, 2 stamina) 3 knockout: contagious bite 5 wrestling: mutant appendages 5 toughness: hard to kill === Hunters === Human hunters have entered The Dark Woods stalking supernatural prey, and have targeted you. {| |[[Image:TheDarkWoodsHumanHunter.png|250px]] |[[Image:TheDarkWoodsHumanSwordsman.png|120px]] |[[Image:TheDarkWoodsHumanHunterStake.png|150px]] |} Hunter (13 agility, 11 intelligence, 11 strength, 2 stamina) 1 detection: sense evil 3 stealth: ambush, wolf-like reflexes 3 shooting: silver bullets 2 fighting: oak stakes, martial arts, swords 4 toughness: leather armor === Kaizen === You have heard that Kaizen was born a strider, but many years of practicing sorcery have transformed him into a six-legged dragon. When your team first encounters Kaizen, he makes you an offer. For joining his side and making a pact to never return unless he summons you, Kaizen will bestow magical power on your team. If you accept the offer, each PC on your team receives 1 CP, and your team goes to their original starting position on their next turn. If you refuse to join him, or if you return to Kaizen's Lair after agreeing to his bargain, Kaizen and his summons flying monstrosities and attacks your team. [[Image:KaizenTheDarkWoods.png|450px]] Kaizen (16 agility, 16 intelligence, 19 strength, 6 stamina) is large, armored, fast, extremely clever, and has a fiery breath weapon. He feeds on essence by inhaling the smoke from his victims burning corpses. 6 detection: master trickster 6 acrobatics: gravity-defying dexterity 6 blasting: exploding fire-ball breath-weapon 6 knockout: giant tail slap 12 toughness: elephant sized, impenatrable dragon hide [[Image:Flying tentacles.png|350px]] Hell Bat (17 agility, 12 intelligence, 17 strength, 2 stamina) 2 detection: bat-radar 7 flying: like a bat out of hell 8 wrestling: unstoppable tentacles 4 toughness: larger than most humans === Morlocks === Concerned that you might be speculating on the value of their property, Morlock Underminers attack using acrobatic rope techniques and pick-axes. Morlock Underminers (13 agility, 10 intelligence, 12 strength, 2 stamina) 3 acrobatics: climbing on ceilings and through vertical mine shafts 4 blasting: mining explosive experts 2 wrestling: skilled with climbing ropes 4 toughness: human sized, hardened lifestyle === Nagas === You are ambushed by half-human, half-snake creatures interested in any artifacts your party may have found in their travels. Naga Bandits (12 agility, 10 intelligence, 12 strength, 1 stamina) 2 swimming: serpentine tails 2 knockout: venomous bite 2 stealth: reptilian patience 4 fighting: poisoned hand weapons 3 toughness: human sized === The Old Crow === The Old Crow was one of the original Blackmanes, a tribe of zealots converted to the Order of Thanatos on the colo home world. Studying and hunting sorcerers eventually transformed The Old Crow into a monster herself. Centuries later, she is one of the most feared sorcerers in The Dark Woods. The Old Crow attacks suddenly as you are assaulted from every direction by mobs of angry crows. [[Image:The old crow 002 2 small.png|400px]] The Old Crow (15 agility, 15 intelligence, 15 strength, 3 stamina) 5 wrestling: expert illusionist, terrifying and intimidating her enemies in close quarters 5 knockout: concealed executioner's axe and deadly underhanded techniques 5 detection: She wears a large dark cloak and robes, and emits a mysterious dark fog around her person, allowing her to observe enemies from a safe, high location before they notice her. 5 acrobatics: She has evolved crow-like features, with large black feathers giving her forearms a wing-like appearance. 7 toughness: is supernaturally fast and strong Attack Crow Swarms (14 agility, 10 intelligence, 12 strength, 2 stamina) 4 blasting: fall on opponents like rain 4 flying: winged birds 5 toughness: many individual crows If the Old Crow is defeated, she explodes into black smoke and disappears. The Old Crow absorbs the essence of her fallen prey by draining the victim's blood into rose bushes, then eating the roses. Her rose bushes emerge from the ground as she is preparing to feed, wherever she is. If the PCs can defeat her, they drain essence from her roses. === Satyrs === Satyr bounty hunters confront you because an old enemy has placed a price on your head. Satyr Bounty Hunters (14 agility, 10 intelligence, 12 strength, 2 stamina) 4 fighting: horns, hoofs, blades and temper 4 quickness: natural sprinters 5 toughness: good conditioning, lite armor === Seekers === Well armed seekers attempt to collect you as samples, to study your unique sorcerer anatomy. Seeker Abductors (12 agility, 12 intelligence, 12 strength, 2 stamina) 4 fighting: nasty natural weapons, kidnapping technique 2 stealth: hunting experience 2 detection: three eyed animal psychology experts 5 toughness: exoskeleton === Striders === Strider mercenaries, hired by relatives of your past victims, have finally tracked you down to avenge their clients. Strider Mercenaries (13 agility, 10 intelligence, 12 strength, 2 stamina) 3 quickness: natural runners, well conditioned 4 fighting: midevil weapons, mercenary combat experience 1 shooting: light weight crossbows 5 toughness: well conditioned and well armored === Varana === You are ambushed by varana who suspect you of trying to find ruins they are protecting. Varana Guardians (13 agility, 10 intelligence, 12 strength, 2 stamina) 3 knockout: poison bite 3 stealth: reptillian patience 2 fighting: hand to hand weapons 5 toughness: human sized, armored === Wargs === Warg Hunters are out looking for food, and you are the most appetizing prey they have seen all day. Warg Hunters (12 agility, 12 intelligence, 12 strength, 2 stamina) 2 detection: wolf-like senses 2 quickness: sprinting 4 fighting: nasty teath and claws, group attacks 5 toughness: hard to kill === Wraiths === You are set upon by Harvesters, gruesome skeletal and religously devout wraiths, with no tolerance for your sorcery. Harvesters (12 agility, 12 intelligence, 12 strength, 2 stamina) 2 healing: hold the power of life and death 2 flying: winged 4 fighting: razor-sharp ceremonial knives, swooping attacks 5 toughness: bony skeletal exterior and thick ceremonial cloaks
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