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The Dungeoneers (A D&D Minisetting)
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==Dungeoneer Rules== Like most organizations, the dungeoneers has a number of rules that must be followed by its members. These rules are in place to ensure the organization works, to give power to the hierarchy, and finally, to protect the reputation of the dungeoneers and the kingdom it works for. There are many rules, but they can be summed up into three main points. This gives the GM a lot of freedom to add new rules or define existing ones to complicate the dungeoneer’s lives. '''Death and Destruction''' The dungeoneers are not supposed to cause undue death and destruction where it is not warranted. This might just say that dungeoneers are banned from killing random beings unrelated to the mission, or it might mean that all but the worst enemies should be brought back alive. '''Loot''' The dungeoneers are supposed to turn over any and all loot they find in a dungeon to the proper authorities, including potions, magical items, coins and other things. This one is sure to annoy players and it will cause much drama as they try to sneak loot out of the dungeon and past their commander. This is the reason the penalty for trying to keep loot is so low. Most spell books and scrolls are exempt from this loot rule. '''Authority''' The dungeoneers are supposed to listen to all superior officers and do their utmost to complete the missions their commander assigns. This rule also covers general manners.
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