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The Islands In the Wind Rules
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==Sample Techniques== ===Physical=== ====Attack==== Strike: Effortless, Base Damage Only. Difficulty 0 Heavy Strike: Effortless. Difficulty 2 Grapple: Effortless, Grapple. Difficulty 4 Mighty Blow: +2d Damage. Difficulty 3 Leaping Strike: Move 2. Difficulty 2 Crushing Blow: +3d Damage, Slow 2. Difficulty 4 Piercing Blow: +1d Damage, Piercing 2. Difficulty 4 Tearing Winds Strike: Area 3, Multihit, Slow 2 Difficulty 4 Crushing Grip: +3d Damage, Piercing 2, Follows Grapple. Difficulty 4 Thunder-Strike: +3d Damage, Knockback 2, Slow 4. Difficulty 4 ====Defense==== Duck: Effortless. Difficulty 2 Evade: Effortless, Retreating. Difficulty 1 Withstand: Armoring 1, Effortless. Difficulty 5. Block: Difficulty 0 ====Misc==== Regeneration: Heal 2d10, Self Only. Difficulty 4 Lightning Sprint: Move 3. Difficulty 6 ===Weapon=== ====Attack==== Weapon Strike: Effortless, Weapon. Difficulty 0 Shoot: Effortless, Weapon, Ranged. Difficulty 2 Flaming Strike: +2d Damage, Weapon. Difficulty 2 Returning Throw: +1d Damage, Weapon, Ranged. Difficulty 2. Defensive Blow: Weapon, Defensive. Difficulty 2 Lightning Swing: Weapon, Multihit, Move 1. Difficulty 2 Unstoppable Blow: Weapon, Piercing 3, +1d Damage. Difficulty 3 Legsweep: Weapon, Upset. Difficulty 0 Desperate Throw: Weapon, Ranged, +2d Damage, Self-Disarming. Difficulty 0 ====Defense==== Parry: Weapon, Effortless. Difficulty 0 Block: Weapon, Effortless, Armor 1. Difficulty 3 Counterstrike: Weapon, Damaging. Difficulty 2 ====Misc==== Trick Shot: Move Object, Range 1, Brawn 0. Difficulty 6 ===Aura=== ====Attack==== Aura Bolt: Ranged. Difficulty 2 Aura Ball: +1d Damage, Ranged, Slow 1. Difficulty 3 Thrust Kick: +1d Damage, Knockback 1. Difficulty 4 Dragon Breath: Ranged, +1d Damage, Area 2, Slow 2. Difficulty 4 Aura Beam: Long Range, +1d Damage, Multihit, Slow 5. Difficulty 4 Controlled Ball: Long Range, Guided, Slow 2. Difficulty 4. Great Ball: Long Range, Area 4, +3d Damage, Fatiguing, Slow 4. Difficulty 6 ====Defense==== Thrust Dodge: Difficulty 0 Aura Shield: Armor 1. Difficulty 3 Aura Glow: Armor, Damaging. Difficulty 7 ====Misc==== Thrust Leap: Move 2, Jumping. Difficulty 4 Rocket Thrust: Move 2, Flight. Difficulty 6 Aura Sense: Detect Aura, Range 3. Difficulty 6 ===Meditation=== ====Attack==== Redirecting Stance: Defensive, Base Damage. Difficulty 2 Haunting Song. No damage, Ranged, Confusing. Difficulty 2 Shattering Song: Area 4, +1d Damage, Ranged, Slow 4. Difficulty 4 Flow with the Wind: +1d Damage, Move 2. Difficulty 4 Disrupting Touch: No Damage, Crumbling 1, Draining 1. Difficulty 3 Dance of the Phantoms: Ranged, Area 4, Confusing, Slow 4. Difficulty 6 Song of Pain: Area 8, Ranged, Charging, Fatiguing, +1d Damage, Slow 4. Difficulty 5 ====Defense==== Phantom Double: Perception-Based, Redirecting. Difficulty 3 Capture: Armor 1, Absorbing. Difficulty 7 Flow Like Water: Difficulty 0 ====Misc==== Levitation: Move 1, Flight. Difficulty 3 Ether-Flow: Recovery 1. Difficulty 6 Feel the Breath: Detect Meditation/Life, Range 2, Slow 4. Difficulty 2 The Caress to Close Wounds: Healing Others 2d10, Defenseless. Difficulty 4 I Sing Of A Hero's Duel: Illusion, 2 Illusions, -4 Detect, Slow 4. Difficulty 8 ===Magio=== ====Attack==== Dark Lightning: Long Range. Difficulty 4 Green Fire: Ranged, +1d Damage, 3 targets, Slow 3. Difficulty 4 Winged Terror: Long-Range, Guided, Slow 2. Difficulty 4 Ice Tomb: Ranged, Restraining, Slow 4. Difficulty 4 Magic Sword: Piercing 2, +1d Damage. Difficulty 4 Pearl Sphere: Long Range, +2d Damage, Guided, Slow 6. Difficulty 6 Word of Destruction: Ranged, Area 8, +3d Damage, Fatiguing, Slow 4. Difficulty 8 ====Defense==== Flicker: Redirecting, Retreat. Difficulty 5 Pentacle: Armor 1, Damaging. Difficulty 7 Teleport Dodge: Difficulty 0 ====Misc==== Wizard's Eye: Scry Range 2. Difficulty 8 Portal: Movement 2, Teleport. Difficulty 6 Mage Hand: Range 1, Brawn -2, Fine Work. Difficulty 4 Vanishment: Stealth +4. Difficulty 8 Healing Word: Heal 1d10 at Range. Difficulty 8
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