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====Skills==== Tri-Stat applies a variable cost for each skill based upon the utility of the skill in the setting. The more useful it is the more skill points it costs. Hyperstructure Aurora is a hybrid genre game featuring elements of post-apocalyptic stories and horror stories; featuring advanced technology, mutant powers, magic, and psionics. Use the following cost for each skill. {| align="center" border="0" cellpadding="0" cellspacing="0" width="90%" |- | '''Skill''' || '''Cost''' || '''Skill''' || '''Cost''' |- | Acrobatics || 4 || Performing Arts || 1 |- | Animal Training || 2 || Physical Sciences || 2 |- | Architecture || 2 || Piloting || 2 |- | Area Knowledge || 3 || Poisons || 2 |- | Artisan || 2 || Police Sciences || 2 |- | Biological Sciences || 2 || Power Usage || 5 |- | Boating || 2 || Powerlifting || 4 |- | Burglary || 3 || Riding || 2 |- | Climbing || 2 || Seduction || 2 |- | Computers || 3 || Sleight of Hand || 2 |- | Controlled Breathing || 1 || Social Sciences || 2 |- | Cultural Arts || 1 || Sports || 1 |- | Demolitions || 3 || Stealth || 3 |- | Disguise || 3 || Street Sense || 3 |- | Domestic Arts || 2 || Swimming || 2 |- | Driving || 2 || Urban Tracking || 3 |- | Electronics || 2 || Visual Arts || 1 |- | Etiquette || 2 || Wilderness Survival || 3 |- | Foreign Culture || 1 || Wilderness Tracking || 3 |- | Forgery || 2 || Writing || 1 |- | Gaming || 1 || '''Combat Skills''' |- | Interrogation || 3 || Archery || 2 |- | Intimidation || 3 || Gun Combat || 5 |- | Languages || 1 || Heavy Weapons || 4 |- | Law || 1 || Melee Attack || 5 |- | Management/Admin || 2 || Melee Defence || 5 |- | Mechanics || 2 || Ranged Defence || 6 |- | Medical || 3 || Special Ranged Attack || 5 |- | Military Sciences || 3 || Thrown Weapons || 4 |- | Navigation || 3 || Unarmed Attack || 5 |- | Occult || 3 || Unarmed Defence || 5 |}
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