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Once more with feeling/Custom Martial Arts
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=Sidereal= ==Iridescent Synthesis of Destiny== *The first Sidereal Martial Art created was crafted in its entirety by the five greatest grandmasters of the Sidreal Exalted on what was to be the last day of the Primordial War. One grandmaster came from each Caste to represent their Maiden on this day of great discovery. Throughout the war Sidereal Exalted had proven their worth in and out of combat time and again, but these five masters knew that something more was waiting unseen but within their reach. As the only type of Celestial Exalted that could not craft charms all their own, each was a brilliant designer of martial arts having designed many Terrestrial and Celestial Martial Arts for use throughout the war. But this too hinted at something more, why did the Martial Arts come so easily to them and yet not feel used to its full potential? *These sages gathered on a day signs pointed to having a great destiny. They pondered the purpose and extent of martial arts for the first five hours of the day. At the end of the fifth hour they had completed a scroll outlining the Perfected Lotus of Understanding. This work was only theory in its discussion of the Blossom of the Perfected Lotus, but they still saw the glimmer of its truth in the Sidereal Martial Arts Mastery charm and in their unused potential. A glimmer without a true light source, however, is a mere whisp of fantasy they knew. They intended to prove this glimmer a bonfire capable of proving its own worth and existance across the face of Creation. They spent the next five hours scouring themselves for a view of Creation that was worthy of expansion into this surety of greatness that awaited them. *Fate. Destiny. Inevitability. These concepts called to them. These concepts rang out true to their souls as the true purpose of Creation, the true lens through which to see it and the true means through which to effect it. By the end of the second five hours of the day they had formulated these concepts into a view that brought their enlightenment to the fore and built them into a framework that would be accessible to students. They, of course, framed fate within the bounds they already knew of it. Five houses. Each magnificent. Each a facet of destiny. Each house able to be seen as ascending, descending, or resplendent in its turn. For the next fifteen hours they conceptualized the fifteen phases of astrological houses into the charms of the first Sidereal Martial Art. *And on the first minute of the next day, the day that would herald the end of the Primordial War, they each simultaneously conceived of the Form-Charm that would tie the five houses of fate into an unbreakable bond of destiny. In conceiving it they learned it, the entirety of the style from concept to mastery in moments as Sidereal Martial Arts was brought to true birthing on that day. In the moment of crafting they each found a different Student Sutra singing in their minds, the Sutra representing the House of the Caste, but each heard the same Elder Sutra singing in their souls. They wept for the beauty of both and again upon hearing the others Student Sutras. They saw the shimmering rainbow of brilliance they and their teachings had crafted and named it the most fitting name they could, the Iridescent Synthesis of Destiny Style of Sidereal Martial Art. ===Weapons and Armor=== *Charms of this style treat attacks with wind-fire wheels (and their artifact equivalent, fate rings) as unarmed attacks. Additionally, each Astrological House of the style, as noted by the five House capping Resplendent charms, is associated with an additional weapon that counts as unarmed for that division. These weapons (and their artifact equivalents) are war boomerangs (skycutters) for the House of Journeys, long bows (long powerbows) for the House of Serenity, spears (dire lances) for the House of Battles, natural weapon enhancers (including cesti, fighting gauntlets, iron boots, and razor harnesses; with artifact equivalent smashfists, god-kicking boots, and bloodspike harnesses) for the House of Secrets, and straight swords (daiklaives) for the House of Endings. After a character has mastered this style then all of these weapons count as unarmed for the entirety of the style. Characters using this style can only wear armor while using the charms from the House of Battles. Wearing armor prohibits using the Iridescent Synthesis of Destiny Form Charm and all Charms from the four Astrological Houses besides the House of Battles. ===Sutras=== *This style is unusual in that a different student sutra is learned upon mastering each Resplendent charm. Each student sutra is only effective for that Astrological House of the style, made up of that Resplendent charm and the two charm prerequisites to it. Upon mastering the style, by learning the Iridescent Synthesis of Destiny Form charm, a character learns the elder sutra, which may be applied across all charms of the style as normal. ===Charms=== ====Golden Barque of the Heavens Ascending==== *'''Cost:''' 5 motes; '''Mins:''' Martial Arts 5, Essence 4; '''Type:''' Supplemental *'''Keywords:''' Combo-OK, Knockback, Obvious *'''Duration:''' Instant *'''Prerequisite Charms:''' None *''The Student's Sutra of Journeys: Once there was a dying maiden...'' *Like a powerful battering ram or the charge of a yeddim, the martial artist's attack smashes into its target with such force that it goes flying away. The martial artist's player rolls a normal Martial Arts attack, which inflicts standard damage if it succeeds. The target is then launched backwards from the attack at a speed per tick equal to the higher of the martial artist's or the target's movement, taking into account all movement enhancing effects for both. If the target uses a charm or other effect to negate knockback, then they do not move from the effect of this charm but all of the damage from the original attack is aggravated. The knockback effect of this charm lasts for one tick per pre-soak damage die the martial artist's attack had. This effect does not stack, but when the charm is used repeatedly on the same target the longest duration prevails. *The target takes damage for every object crashed into with damage dice rolled for every yard travelled since first being launched or since the last object they struck. Damage for striking a large moveable object, such as another person, is bashing, for striking a large immovable but breakable object, such as a tree or wall, is lethal, and for striking a large immovable and unbreakable object, such as a large artifact of magical materials or adamant tower, is aggravated. The target's movement is not arrested by striking these objects and he will knock aside those that can be, break those that can't be knocked aside, and reflect off in another direction of movement those that cannot be knocked aside or broken. *Additionally, whenever this charm is used, the weilder can choose to affect the target of this charm or someone else within touching distance (including herself), but one single target alone, with an astrological destiny. The destiny has a simple trigger and will effect them for the remainder of the scene. This destiny, and its trigger, must be related to the combat the characters are in or the reason for it. Creating this destiny does not invoke any paradox. While Sidereal Exalted can choose to grant any providence through this destiny, if a non-Sidereal uses this charm then the providence is always the ''Hound-Chases-Rabbit Blessing''. ====Golden Barque of the Heavens Descending==== *'''Cost:''' 10 motes, 1 willpower; '''Mins:''' Martial Arts 5, Essence 4; '''Type:''' Reflexive *'''Keywords:''' Combo-OK, Obvious *'''Duration:''' Until next action *'''Prerequisite Charms:''' None *''...who found herself content...'' *This charm is invoked in response to an attack, expected or unexpected. It acts as a perfect Dodge Defense against any attack, even if it is undodgeable, but suffers from the Virtue Flaw of Conviction. While this charm is activated in response to a single attack it continues to defend the character perfectly until the martial artist's next action. Additionally, whenever this effect is used to defend against an opponent the martial artist can choose to affect the attacker, and them alone, with an astrological destiny. The destiny has a simple trigger and will effect them for the remainder of the scene. This destiny, and its trigger, must be related to the combat the characters are in or the reason for it. Creating this destiny does not invoke any paradox. While Sidereal Exalted can choose to grant any providence through this destiny, if a non-Sidereal uses this charm then the providence is always the Heart-Piercing Curse. ====Golden Barque of the Heavens Resplendent==== *'''Cost:''' 15 motes; '''Mins:''' Martial Arts 5, Essence 5; '''Type:''' Simple (Speed 3) *'''Keywords:''' Obvious *'''Duration:''' One scene *'''Prerequisite Charms:''' Golden Barque of the Heavens Ascending, Golden Barque of the Heavens Descending *''...after taking five steps.'' *This charm allows the character to become an iconic representation of Journeys. The character's fate becomes that of speeding caravan. She pulls the greatest destiny for movement from up to (Essence) other people and grants it to all others in that group for the remainder of the scene. This allows all of those enhanced to use the greatest movement of anyone within the group, to attack, physically or socially, with the greatest speed of anyone else in the group and use the greatest attack rate of anyone within the group despite actually attacking with a different weapon or social ability. When used outside of combat this charm allows up to (Essence) magnitude of people to travel at the highest movement speed of anyone within the group, including by the use of charms, mounts, personal vehicles, and spells, for the duration of five hours. When the character assumes this representation she also assumes a specific facet of the House of Journeys by choosing one Resplendent Destiny from that House to be the aspect of her destiny she shows to the world. The character can use the Resplendencies of that Resplendent Destiny by replacing the Endurance cost with motes of essence and replacing paradox dice with temporary willpower points. Sidereal Exalted may use their Endurance from any hanging Resplendent Destiny and may accept paradox dice to power the Resplendencies from the Destiny provided by this charm. *In addition to its other effects, this charm acts as a unifier of the charms for the Celestial Martial Arts of the Houses Sidereal. While this charm is active, any motes spent on activating any of the following charms simultaneously act to activate all of the other charms on this list that the character knows; Dash of Saturn, Verve of Venus, Fixation of Mars, Embrace of Jupiter, and Flight of Mercury. These charms are all considered one charm while Golden Barque of the Heavens Replendent is active and anytime one is used, including in a combo, all of the others are considered used with the same mote investment at the same time. ====Cerulean Lute of Harmony Ascending==== *'''Cost:''' 5 motes; '''Mins:''' Martial Arts 5, Essence 4; '''Type:''' Supplemental *'''Keywords:''' Combo-OK, Emotion, Obvious *'''Duration:''' Instant *'''Prerequisite Charms:''' None *''The Student's Sutra of Serenity: Once there was a travelling maiden...'' *Like a childhood lullaby or the vision of a target's lust, the martial artist's attack slips a wellspring of emotion into its target at the same time as its blow lands. The martial artist's player rolls a normal Martial Arts attack, which they can choose to inflict standard damage or none at all on if it succeeds. The target then has their entire emotional world taken over by the whims of the martial artist. This attack does not compulse the target to act nor change their basic motivation, but it does allow the martial artist complete control over how the target feels towards all things including their own actions and motivation. This also allows the martial artist to replace all of the target's current intimacies with any of his choosing for the duration of the effect so long as they do not conflict with the target's motivation. The target is never confused by these changes and finds perfectly logical explanations for any action he has taken in light of this new emotional reality. The emotion effect of this charm lasts for one tick per pre-soak damage die the martial artist's attack had even if they chose to inflict no damage and the martial artist can change the target's emotions toward anything as a reflexive action on every tick. This effect does not stack, but when the charm is used repeatedly on the same target the longest duration prevails. *Additionally, whenever this charm is used, the weilder can choose to affect the target of this charm or someone else within touching distance (including herself), but one single target alone, with an astrological destiny. The destiny has a simple trigger and will effect them for the remainder of the scene. This destiny, and its trigger, must be related to the combat the characters are in or the reason for it. Creating this destiny does not invoke any paradox. While Sidereal Exalted can choose to grant any providence through this destiny, if a non-Sidereal uses this charm then the providence is always the Blissful Idiot Blessing. ====Cerulean Lute of Harmony Descending==== *'''Cost:''' 10 motes, 1 willpower; '''Mins:''' Martial Arts 5, Essence 4; '''Type:''' Reflexive *'''Keywords:''' Combo-OK, Obvious *'''Duration:''' Until next action *'''Prerequisite Charms:''' None *''...who found herself in battle...'' *This charm is invoked in response to a mental influence used against the martial artist, expected or unexpected. It acts as a perfect Parry Mental Defense completely eliminating the influence, even if PMDV is considered inapplicible by the type of influence being used, but suffers from the Virtue Flaw of Compassion. While this charm is activated in response to a specific influence it continues to defend the character perfectly until the martial artist's next action. Additionally, whenever this effect is used to defend against an opponent the martial artist can choose to affect the attacker, and them alone, with an astrological destiny. The destiny has a simple trigger and will effect them for the remainder of the scene. This destiny, and its trigger, must be related to the combat the characters are in or the reason for it. Creating this destiny does not invoke any paradox. While Sidereal Exalted can choose to grant any providence through this destiny, if a non-Sidereal uses this charm then the providence is always the Ruin Without Failure Curse. ====Cerulean Lute of Harmony Resplendent==== *'''Cost:''' 15 motes; '''Mins:''' Martial Arts 5, Essence 5; '''Type:''' Simple (Speed 3) *'''Keywords:''' Obvious *'''Duration:''' One scene *'''Prerequisite Charms:''' Cerulean Lute of Harmony Ascending, Cerulean Lute of Harmony Descending *''...after tasting five pleasures.'' *This charm allows the character to become an iconic representation of Serenity. The character's fate becomes that of a harmonious society. She becomes both the leader and all of the other members of a complementary social unit of (Essence) magnitude with the same stats and equipment as herself, except that all other members are extras with health levels as such and cannot act as special units or use any charms. This complementary unit has a policy identical to the character's motivation and intimacies. When the character assumes this representation she also assumes a specific facet of the House of Serenity by choosing one Resplendent Destiny from that House to be the aspect of her destiny she shows to the world. The character can use the Resplendencies of that Resplendent Destiny by replacing the Endurance cost with motes of essence and replacing paradox dice with temporary willpower points. Sidereal Exalted may use their Endurance from any hanging Resplendent Destiny and may accept paradox dice to power the Resplendencies from the Destiny provided by this charm. *In addition to its other effects, this charm acts as a unifier of the charms for the Celestial Martial Arts of the Houses Sidereal. While this charm is active, any motes spent on activating any of the following charms simultaneously act to activate all of the other charms on this list that the character knows; Campaign in Conviction Stance, Completion in Compassion Stance, Victory in Valor Stance, Transcendence in Temperance Stance, and Joy in Adversity Stance. These charms are all considered one charm while Cerulean Lute of Harmony Replendent is active and anytime one is used, including in a combo, all of the others are considered used with the same mote investment at the same time. ====Crimson Panoply of Victory Ascending==== *'''Cost:''' 5 motes; '''Mins:''' Martial Arts 5, Essence 4; '''Type:''' Supplemental *'''Keywords:''' Combo-OK, Crippling, Obvious *'''Duration:''' Instant *'''Prerequisite Charms:''' None *''The Student's Sutra of Battles: Once there was a leisurely maiden...'' *Like a devestating rain of arrows or charge of cavalry, the martial artist's attack crashes into its victim with a clap of thunder to leave them shaken and shuddering. The martial artist's player rolls a normal Martial Arts attack, which inflicts standard damage if it succeeds. The target then feels the ripples of that blow throughout the very core of their being. The target then begins to suffer a progressive crippling effect, losing one die from all dice pools every tick. This effect lasts for one action per damage die the martial artist's player rolled. This effect does not stack, but when the charm is used repeatedly on the same target the longest duration prevails. *Additionally, whenever this charm is used, the weilder can choose to affect the target of this charm or someone else within touching distance (including herself), but one single target alone, with an astrological destiny. The destiny has a simple trigger and will effect them for the remainder of the scene. This destiny, and its trigger, must be related to the combat the characters are in or the reason for it. Creating this destiny does not invoke any paradox. While Sidereal Exalted can choose to grant any providence through this destiny, if a non-Sidereal uses this charm then the providence is always the Fortified Spirit Blessing. ====Crimson Panoply of Victory Descending==== *'''Cost:''' 10 motes, 1 willpower; '''Mins:''' Martial Arts 5, Essence 4; '''Type:''' Reflexive *'''Keywords:''' Combo-OK, Obvious *'''Duration:''' Until next action *'''Prerequisite Charms:''' None *''...who found herself knowledgeable...'' *This charm is invoked in response to an attack, expected or unexpected. It acts as a perfect Parry Defense against any attack, even if it is unblockable, but suffers from the Virtue Flaw of Valor. While this charm is activated in response to a single attack it continues to defend the character perfectly until the martial artist's next action. Additionally, whenever this effect is used to defend against an opponent the martial artist can choose to affect the attacker, and them alone, with an astrological destiny. The destiny has a simple trigger and will effect them for the remainder of the scene. This destiny, and its trigger, must be related to the combat the characters are in or the reason for it. Creating this destiny does not invoke any paradox. While Sidereal Exalted can choose to grant any providence through this destiny, if a non-Sidereal uses this charm then the providence is always the Name-Destroying Curse. ====Crimson Panoply of Victory Resplendent==== *'''Cost:''' 15 motes; '''Mins:''' Martial Arts 5, Essence 5; '''Type:''' Simple (Speed 3) *'''Keywords:''' Obvious *'''Duration:''' One scene *'''Prerequisite Charms:''' Crimson Panoply of Victory Ascending, Crimson Panoply of Victory Descending *''...after fighting five wars.'' *This charm allows the character to become an iconic representation of Battles. The character's fate becomes that of a vigilant army. She becomes both the commander and all of the other members of a complementary military unit of (Essence) magnitude with the same stats and equipment as herself, except that all other members are extras with health levels as such and cannot act as special units or use any charms. This complementary unit has drill equal to the character's War ability and perfect morale. When the character assumes this representation she also assumes a specific facet of the House of Battles by choosing one Resplendent Destiny from that House to be the aspect of her destiny she shows to the world. The character can use the Resplendencies of that Resplendent Destiny by replacing the Endurance cost with motes of essence and replacing paradox dice with temporary willpower points. Sidereal Exalted may use their Endurance from any hanging Resplendent Destiny and may accept paradox dice to power the Resplendencies from the Destiny provided by this charm. *In addition to its other effects, this charm acts as a unifier of the charms for the Celestial Martial Arts of the Houses Sidereal. While this charm is active, any motes spent on activating any of the following charms simultaneously act to activate all of the other charms on this list that the character knows; Jaunt of the Journying Maiden, Sanctum of the Serene Maiden, Fortification of the Final Maiden, Shroud of the Secret Maiden, and Blade of the Battle Maiden. These charms are all considered one charm while Crimson Panoply of Victory Replendent is active and anytime one is used, including in a combo, all of the others are considered used with the same mote investment at the same time and paying the willpower cost for one counts as paying the willpower cost for all. ====Forbidding Manse of Ivy Ascending==== *'''Cost:''' 5 motes; '''Mins:''' Martial Arts 5, Essence 4; '''Type:''' Supplemental *'''Keywords:''' Comgo-OK, Illusion, Obvious *'''Duration:''' Instant *'''Prerequisite Charms:''' None *''The Student's Sutra of Secrets: Once there was a ferocious maiden...'' *Like a shadow that seems a snake or a hallucination from the wyld, the martial artist's attack flashes across the target's senses at the same time as its blow lands. The martial artist's player rolls a normal Martial Arts attack, which they can choose to inflict standard damage or none at all on if it succeeds. The target then has their entire sensory world taken over by the whims of the martial artist. She can add, subtract, or change whatever perceptions she wants. This can bury the target in a hallucinatory world with no connection to their own or can subtly alter her perceptions just enough to achieve their goals. This effect can make a person believe that they were damaged by an illusary effect or believe that they were healed from real damage taken, but it has no effect on the target's actual wounds or wound penalties. The illusion effect of this charm lasts for one tick per pre-soak damage die the martial artist's attack had even if they chose to inflict no damage and the martial artist can change the target's perceptions as a reflexive action on every tick. This effect does not stack, but when the charm is used repeatedly on the same target the longest duration prevails. *Additionally, whenever this charm is used, the weilder can choose to affect the target of this charm or someone else within touching distance (including herself), but one single target alone, with an astrological destiny. The destiny has a simple trigger and will effect them for the remainder of the scene. This destiny, and its trigger, must be related to the combat the characters are in or the reason for it. Creating this destiny does not invoke any paradox. While Sidereal Exalted can choose to grant any providence through this destiny, if a non-Sidereal uses this charm then the providence is always the Artful Prodigy Blessing. ====Forbidding Manse of Ivy Descending==== *'''Cost:''' 10 motes, 1 willpower; '''Mins:''' Martial Arts 5, Essence 4; '''Type:''' Reflexive *'''Keywords:''' Combo-OK, Obvious *'''Duration:''' Until next action *'''Prerequisite Charms:''' None *''...who found herself at a loss...'' *This charm is invoked in response to a mental influence used against the martial artist, expected or unexpected. It acts as a perfect Dodge Mental Defense completely eliminating the influence, even if DMDV is considered inapplicible by the type of influence being used, but suffers from the Virtue Flaw of Temperance. While this charm is activated in response to a specific influence it continues to defend the character perfectly until the martial artist's next action. Additionally, whenever this effect is used to defend against an opponent the martial artist can choose to affect the attacker, and them alone, with an astrological destiny. The destiny has a simple trigger and will effect them for the remainder of the scene. This destiny, and its trigger, must be related to the combat the characters are in or the reason for it. Creating this destiny does not invoke any paradox. While Sidereal Exalted can choose to grant any providence through this destiny, if a non-Sidereal uses this charm then the providence is always the Sloped-Floor Curse. ====Forbidding Manse of Ivy Resplendent==== *'''Cost:''' 15 motes; '''Mins:''' Martial Arts 5, Essence 5; '''Type:''' Simple (Speed 3) *'''Keywords:''' Obvious *'''Duration:''' One scene *'''Prerequisite Charms:''' Forbidding Manse of Ivy Ascending, Forbidding Manse of Ivy Descending *''...after learning five tales.'' *This charm allows the character to become an iconic representation of Secrets. The character's fate becomes that of an all-knowing sage. She instantly becomes knowledgeable about the statistics and abilities of the (Essence) people or complimentary units most important to her immediate situation. She also begins to act as the secret keeper for all the knowledge of (Essence) people or complimentary units she is associated with within (Essence) miles preventing others from using charms or other effects to learn anything of their statistics and abilities. When the character assumes this representation she also assumes a specific facet of the House of Secrets by choosing one Resplendent Destiny from that House to be the aspect of her destiny she shows to the world. The character can use the Resplendencies of that Resplendent Destiny by replacing the Endurance cost with motes of essence and replacing paradox dice with temporary willpower points. Sidereal Exalted may use their Endurance from any hanging Resplendent Destiny and may accept paradox dice to power the Resplendencies from the Destiny provided by this charm. *In addition to its other effects, this charm acts as a unifier of the charms for the Celestial Martial Arts of the Houses Sidereal. While this charm is active, any motes spent on activating any of the following charms simultaneously act to activate all of the other charms on this list that the character knows; Master of the Serpentine Pathway, Master of the Flowing Defense, Master of the Heraldric Array, Master of the Shining Darkness, and Conclusion-Pursuing Approach. These charms are all considered one charm while Forbidding Manse of Ivy Replendent is active and anytime one is used, including in a combo, all of the others are considered used with the same mote investment at the same time and paying the willpower cost for one counts as paying the willpower cost for all. ====Violet Bier of Sorrows Ascending==== *'''Cost:''' 5 motes; '''Mins:''' Martial Arts 5, Essence 4; '''Type:''' Supplemental *'''Keywords:''' Combo-OK, Holy, Obvious *'''Duration:''' Instant *'''Prerequisite Charms:''' None *''The Student's Sutra of Endings: Once there was a knowledgeable maiden...'' *Like a gentle wind or caress of rain, the martial artist's attack flows through its target and then takes a piece of their soul with it. The martial artist's player rolls a Martial Arts attack that can either be an obvious blow or a gentle touch, which inflicts aggravated damage if it succeeds. Creatures of darkness and beings outside of fate suffer an even worse pain as the essence of Endings flows through them. For every level of damage they suffer on the target's next action they must soak or suffer an equal number of aggravated damage dice and this pattern repeats on subsequent actions until they suffer no levels of damage at all. This effect does not stack, but when the charm is used repeatedly on the same target the currently largest wound of aggravated damage prevails to become lesser wounds. *Additionally, whenever this charm is used, the weilder can choose to affect the target of this charm or someone else within touching distance (including herself), but one single target alone, with an astrological destiny. The destiny has a simple trigger and will effect them for the remainder of the scene. This destiny, and its trigger, must be related to the combat the characters are in or the reason for it. Creating this destiny does not invoke any paradox. While Sidereal Exalted can choose to grant any providence through this destiny, if a non-Sidereal uses this charm then the providence is always the Enlightened Saint Blessing. ====Violet Bier of Sorrows Descending==== *'''Cost:''' 10 motes, 1 willpower; '''Mins:''' Martial Arts 5, Essence 4; '''Type:''' Reflexive *'''Keywords:''' Combo-OK, Obvious *'''Duration:''' Until next action *'''Prerequisite Charms:''' None *''...who found herself on a journey...''' *This martial artist invokes this charm immediately before the effects of a charm or similar effect take place. This charm is a perfect defense against all special types of damage, such as Compulsion, Crippling, Emotion, Holy, Illusion, Poison, Servitude, Shaping, or Sickness effects, ending them completely. While this charm is activated in response to a specific effect it continues to defend the character perfectly until the martial artist's next action. Additionally, whenever this effect is used to defend against an opponent the martial artist can choose to affect the attacker, and them alone, with an astrological destiny. The destiny has a simple trigger and will effect them for the remainder of the scene. This destiny, and its trigger, must be related to the combat the characters are in or the reason for it. Creating this destiny does not invoke any paradox. While Sidereal Exalted can choose to grant any providence through this destiny, if a non-Sidereal uses this charm then the providence is always the Soul-Withering Curse. ====Violet Bier of Sorrows Resplendent==== *'''Cost:''' 15 motes; '''Mins:''' Martial Arts 5, Essence 5; '''Type:''' Simple (Speed 3) *'''Keywords:''' Obvious *'''Duration:''' One scene *'''Prerequisite Charms:''' Violet Bier of Sorrows Ascending, Violet Bier of Sorrows Descending *''...after dying five deaths.'' *This charm allows the character to become an iconic representation of Endings. The character's fate becomes a pale of halted actions and stymied urges across all that surrounds them. This aura of nothingness feeds on the will to power as its ultimate antithesis and thus while this charm is activated all beings within (Essence) miles must fail a willpower roll or they cannot take any action. Alternatively a being can spend one temporary willpower point for each action they wish to take and after spending five temporary willpower points they are immune to this effect. When the character assumes this representation she also assumes a specific facet of the House of Endings by choosing one Resplendent Destiny from that House to be the aspect of her destiny she shows to the world. The character can use the Resplendencies of that Resplendent Destiny by replacing the Endurance cost with motes of essence and replacing paradox dice with temporary willpower points. Sidereal Exalted may use their Endurance from any hanging Resplendent Destiny and may accept paradox dice to power the Resplendencies from the Destiny provided by this charm. *In addition to its other effects, this charm acts as a unifier of the charms for the Celestial Martial Arts of the Houses Sidereal. While this charm is active, any motes spent on activating any of the following charms simultaneously act to activate all of the other charms on this list that the character knows; Golden Barque of the Heavens Form, Cerulean Lute of Harmony Form, Crimson Panoply of Victory Form, Forbidding Manse of Ivy Form, and Violet Bier of Sorrows Form. These charms are all considered one charm while Violet Bier of Sorrows Replendent is active and anytime one is used, including in a combo, all of the others are considered used with the same mote investment at the same time. This charm does still obey the rule on only one Form-type charm able to be activated at one time, but so long as the appropriate Replendent charm is active these charms are not considered Form-type charms and are not effected by that rule. ====Iridescent Synthesis of Destiny Form==== *'''Cost:''' 10 motes, 1 willpower; '''Mins:''' Martial Arts 5, Essence 5; '''Type:''' Simple *'''Keywords:''' Form-type, Obvious *'''Duration:''' One scene *'''Prerequisite Charms:''' One complete Celestial martial art (all Charms), Golden Barque of the Heavens Resplendent, Cerulean Lute of Harmony Resplendent, Crimson Panoply of Victory Resplendent, Forbidding Manse of Ivy Resplendent, Violet Bier of Sorrows Resplendent *''The Elder Sutra of Destiny: The maiden looked to her sisters and knew they were she.'' *This charm is the final culmination of destiny. Destiny is not merely the fate of a being or many beings in some facet of journey, serenity, battle, secrets, or ending, but it is all those things seamlessly brought together for the benefit of all. The user of this charm becomes fated in all facets of life. While this charm is active in every period between the martial artist action and their next DV refresh they can choose one action to be an auspicious success with all dice automatically counting as successes. Alternatively this ausipiciousness can be held to double their DV agaist a single attack in that period. *While Iridescent Synthesis of Destiny Form is active the martial artist can reflexively activate any Resplendency charm of this style as a speed 3 miscellaneous action that does not count as a charm use, but for its usual mote cost which can still receive sutra bonuses. Additionally, for any Astrological House that the martial artist has a Resplendency charm active the Form-type charm of that House's Celestial Martial Art loses the Form-type keyword and can also be activated as a speed 3 miscellaneous action without it counting as a charm use, but again for the usual mote cost. *This Form-charm makes all other charms from this style and from all the CMA of the Houses Sidereal non-Obvious even when they have the Obvious keyword. This Form makes all the charms of the Sidereal House CMA eligible to share in its sutra bonuses and makes the form weapons from the Iridescent Synthesis of Destiny Style count as form weapons for all of its associated CMA. This is a Form-type charm and while it is active no other Form-type charm may be activated, except for from any Astrological House CMA that the Resplendency charm is also active in which case they do not count as Form-type charms.
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