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Once more with feeling/Custom Martial Arts
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====Golden Barque of the Heavens Ascending==== *'''Cost:''' 5 motes; '''Mins:''' Martial Arts 5, Essence 4; '''Type:''' Supplemental *'''Keywords:''' Combo-OK, Knockback, Obvious *'''Duration:''' Instant *'''Prerequisite Charms:''' None *''The Student's Sutra of Journeys: Once there was a dying maiden...'' *Like a powerful battering ram or the charge of a yeddim, the martial artist's attack smashes into its target with such force that it goes flying away. The martial artist's player rolls a normal Martial Arts attack, which inflicts standard damage if it succeeds. The target is then launched backwards from the attack at a speed per tick equal to the higher of the martial artist's or the target's movement, taking into account all movement enhancing effects for both. If the target uses a charm or other effect to negate knockback, then they do not move from the effect of this charm but all of the damage from the original attack is aggravated. The knockback effect of this charm lasts for one tick per pre-soak damage die the martial artist's attack had. This effect does not stack, but when the charm is used repeatedly on the same target the longest duration prevails. *The target takes damage for every object crashed into with damage dice rolled for every yard travelled since first being launched or since the last object they struck. Damage for striking a large moveable object, such as another person, is bashing, for striking a large immovable but breakable object, such as a tree or wall, is lethal, and for striking a large immovable and unbreakable object, such as a large artifact of magical materials or adamant tower, is aggravated. The target's movement is not arrested by striking these objects and he will knock aside those that can be, break those that can't be knocked aside, and reflect off in another direction of movement those that cannot be knocked aside or broken. *Additionally, whenever this charm is used, the weilder can choose to affect the target of this charm or someone else within touching distance (including herself), but one single target alone, with an astrological destiny. The destiny has a simple trigger and will effect them for the remainder of the scene. This destiny, and its trigger, must be related to the combat the characters are in or the reason for it. Creating this destiny does not invoke any paradox. While Sidereal Exalted can choose to grant any providence through this destiny, if a non-Sidereal uses this charm then the providence is always the ''Hound-Chases-Rabbit Blessing''.
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