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Character:Litheroy-The Smiling Sage
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==Charms== ===Martial Arts Charms=== *Monkey Tail Distraction Strike **Make a Martial Arts. Target makes a reflexive (Perception+Awareness) difficulty equal to martial artist's Essence. If failure the target does not apply his Dodge or Parry DV. If successful the target defends normally. Then Join Battle rolls begin. ***Scroll of the Monk pg. 85 *Flowing Mirror of Opposition Technique **Opponents suffer a -2 Accuracy. The martial arts adds his Essence to join battle rolls and subtracting one tick from the Speed of his attacks. ***Scroll of the Monk pg. 85 *Body of War Meditation **Mediates for 20 minutes. Spent 4 motes for increase Strength or Stamina by 1 or spend 6 motes to increase Dexterity by 1. Can not be used in combat. ***Scroll of the Monk pg. 85-86 *Withering Paw Strike **Martial artist makes a Dexterity+Martial Arts roll at a difficulty 1 without the -2 penalty to disarm. Target's DV applies but penalty equal to Martial Arts Essence. ***Scroll of the Monk pg. 86 *Celestial Monkey Style **For the scene the martial arts does not need to make Virtue Tests. He is immune to all forms of natural mental influence, gaining a +1 to resist unnatural mental influences. He does not gain Limit from using Willpower to resist. ***Scroll of the Monk pg. 86 *Walking in the Footsteps of Ten Thousand Thing **After spending a scene watching an opponent fight and then meditating then making a roll. Extra successes become bonuses on martial arts attack. ***Scroll of the Monk pg. 86 *Four Halo Golden Monkey Palm **Make a martial arts attack against the head, sternum, stomach or groin. If attack succeeds, that target receives additional lethal damage equal to a specific virtue. ***Scroll of the Monk pg. 86-87 ===Resistance Charms=== *Essence-Gathering Temper **Rolls 2 die per damage dice that exceeds his Hardness. Each success up to his stamina yields Essence worth of motes. can not exceed more then 20 motes during a single action. ***Exalted pg. 207 *Willpower-Enhancing Spirit **For each health level lost roll one-die. For each success restores a point of willpower. ***Exalted pg. 207-208 *Ox-Body Technique **Grant additional health levels (one -1 and two -2) ***Exalted pg. 208 *Ox-Body Technique **Grant additional health levels (one -1 and two -2) ***Exalted pg. 208 *Ox-Body Technique **Grant additional health levels (one -1 and two -2) ***Exalted pg. 208 ===Athletic Charms=== *Increasing Strength Exercise **Adds one dot to the character's strength per 3 motes spent. ***Exalted pg. 225 *Graceful Crane Stance **Automatically succeed on valid Athletic actions to keep his balance. ***Exalted pg. 222-223 ===Dodge Charms=== *Shadow Over Water **Ignore all penalties to Dodge DV. ***Exalted pg. 227 *Reflex Sidestep Technique **This charm responds to an unexpected attack. The attack is no loner unexpected. ***Exalted pg. 227 ===Stealth Charms=== *Easily Overlooked Presence Method **It causes Awareness and Investigation rolls to notice the Solar automatically fail, unless the Solar is in battle or has a +2 or greater bonus from circumstances ***Exalted pg. 230 *Mental Invisibility Technique **Roll [Dex or Mani]+Stealth, adds Essence automatic successes. Exerts an unnatural mental influence if it exceeds the target's MDV. The target must spend 4 Willpower to resist or 1 if someone draws attention to the Solar ***Exalted pg. 230
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