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====Making it Cooler==== :* I really like the idea of the old man Glue Goon, a "Paste Pot Pete" type character that in the end will die from the battle - thus setting up his grandson to pick up the Glue Goon exo-skeleton to return with a grudge against the heroes later! ::* A good way for this to happen, if possible, would be for the misunderstanding of the Glue Goons's motives to be the driving force behind his death. If the heroes don't listen to him (he's a bank robber after all) and he is killed by the Nazi minions when they arrive, or even that the heroes, while subduing the Goon, make a mistake and kill him. Since it is a WW II game, the death of opponents is a little more likely than in a traditional Silver Age game. :* I'm not sure what to do or what type of COOL villain to have for the Nazi... This will be their first Nazi encounter - and even though it's a spy thing the Nazi Minion soldiers will proudly put on their red Nazi Arm band before spraying them with bullets... But I NEED a cool Nazi Villain that would be the spy leader. I'd like to go against a cliche and not have him be a mentalist necessarily. I'm thinking about having him have a sidekick seductress femme fatale. I need help with ideas for this Nazi Contingent. anyone?? ::* The seductive assistant for the main villain is a good idea. As for the head spy himself, if you want to steer clear of the mentalist approach, how about just someone with high charisma and diplomacy skills (nothing superhuman), and some electricity-based powers? Hmm, he could even have senses like radio listening/broadcast, which he uses to intercept Allied communications, invaluable for a spy. :::* If his powers, being electrical in nature, also allow him some minor influence on machinery, he would be the natural choice for a sabotage mission dealing with factories. A little electrical charge on a dynamo, and it burns out, slowing production. Add some juice there, and a machine runs too fast, stripping screws. A little here, a little there, it all adds up. And it hard to trace to any single cause. ::* I had thought previously of having the villain be a weather controller... So this might fit perfectly. I don't think he'll be so much the MAIN villain now that I think about it... Maybe the main Leutenant for the big bad Nazi in the USA. :::* Weather control is nice, although I'd think that they would be more useful on the front, ensuring proper weather for the troops to advance. Or to slow the enemy, hide from planes, etc. On second thought, it would also be very useful in hindering Allied movement. Freak snow storms, cold snaps, and so forth. ::* I say this because I'm thinking that THIS event and adventure will lead to the Detroit Factory where the main big bad has stolen secrets, is pumping out faulty US equipment and on the side building his own advancements (ie... super science tanks and such.) :* I'm thinking of having the fake "Alien Visitor" and Nazi ally be an actor/stuntman from Hollywood - they might even sit through auditions! He'll be "powered" by some tech the Army's still learning about that was captured with the 'Hellship' - which is a mystic artifact they know nothing about... Not sure what his powers could be... But his Alien look will be made up by the guys who made Frankenstien - Lon Cheney's make-up artists!! :* I need a city... a bigger town that this bank could be in. I'm thinking the Glue Goon came closer to the Heroes - but where's a good Military Base in WWII on the East Coast? And what could the town be??
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