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DOGFACES Rule Alterations
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==LETHAL ATTACK DEFAULT== The default given in M&M is to allow any attack to inflict non-lethal or lethal damage, depending on the attacker’s intent. In this campaign most attacks and super power attacks will be considered lethal. Most ranged attacks, most melee weapon attacks, and any attacks using Enhanced or Super Strength of +5 and above. Situations may vary and will be handled case-by-case when needed. ===SLOW RECOVERY=== Characters in Mutants & Masterminds recover from damage and injury fairly quickly. In a more realistic game, characters may recover slower, say an hour for bruised, a day for injured, 20 minutes for unconscious and a week for disabled. This means injuries put characters out of action for longer and players will likely go to greater lengths to avoid them. ===INSTANT DEATH=== At the GM’s option, a Toughness saving throw against lethal damage that fails by 20 or more can result in immediate death, rather than changing the character’s condition to dying. This is suitable for campaigns with more realistic lethal damage; such massive damage is almost certain to kill poorly protected or unlucky characters. The players can, of course, still spend hero points to improve such poor Toughness saves.
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