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Dogs with Cards
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== Miscellaneous Conflict Stuff == NPCs and fallout: Remember the option to keep a card for a followup conflict: when an NPC takes fallout we don't really care about, the GM should give their highest fallout card to anyone initiating a followup conflict. Cutting your losses: if you give, you get to keep your second best card (still on the table) for a followup conflict. (Note: Maybe it should be just your best card?) Helping: To help another player's Raise or See, hand them one of your cards, but turn it sideways. On your next Raise or See, you must turn the card you play sideways. A card that is turned sideways is worth only half its value (round down). ==== Demonic Influence ==== Treat Demonic Influence as a single Trait (just as it is in regular Dogs, really). * ''1d10 - regular'' * ''2d10 - strong'' * ''3d10 - significant'' * ''4d10 - significant and strong'' * ''5d10 - significant and strong + draw an additional card''
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