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===Rhea's Ford=== Class 8 Market<br> A sprawling city straddling the Bel River; ancient where Junction is young, with streets paved in cobbles instead of mud and logs and buildings of stone and slate and age-blackened timbers. The mighty river -- deep and slow-moving -- is crossed by dozens of bridges connecting the two sides, many of which have buildings -- shops, temples and dwellings-- perched upon or even dangling from them. Flat bottomed barges, packet boats and small, shallow draft sailboats ply the waters. The streets are teeming with hundreds -- thousands -- of people. Northern barbarians with braided beards clad in furs, envoys from the Alabaster Principality wearing white porcelain masks, and scores more than the companions can recognize. ====Goods==== As with most large, old cities, Rhea's Ford specializes in producing finished goods. Raw materials, therefore, are in high demand, specifically ores, grain, meat and fish. Additionally, there are substantial markets for rare and exotic alchemical and magical components. On the other hand, the artisans of the city excel at producing high quality glasswares, pottery and textiles. The Scarlet Principality controls a large deposit of a metal called cavorite that is used to produce a specific type of pottery glaze. Ceramics using this glaze are in high demand throughout the known world, and a substantial amount are shipped down the Bel, to the Silver Sea, and beyond. Several companies also produce a fabric dye of a vibrant scarlet color, using secret techniques. The dye cannot be bought, but fabrics treated with it command an enormous price in the outside world. ====Inns==== Of decent quality and relatively low prices, the kind of places that cater to moderately well-to-do farmers, traders and craftsmen. There's a fourth inn, the Pier, that serves many of the sailors and boat-folk on the river, but it sounds more sketchy. *The Owlbear's Head *The Traveler's Rest *The Quiet Respite There are two fancy inns in town: *The Velvet Curtain *The Red Dragon Inn **Situated on a low bluff overlooking the river, the Red Dragon Inn is a tall building of stone and stucco, with a fresco of a sinuous red dragon worked into the wall above the entrance. There's a short wall surrounding the place, creating a large courtyard of paved stones, with a tinkling fountain in the center and a carefully tended garden of herbs and flowers. A number of individuals wearing red jackets are busying about. They appear to be staff, as there are others relaxing outside that look to be paying guests. Well dressed, and well mannered, paying guests. The adventurers inquire within and are told that meals and lodging are twenty gold a night, which includes a four course prix fixe meal with wine pairings and access to the inn's sauna and masseuse. ====Religion==== There are a number of temples, churches and shrines spread out throughout the town. The two primary deities that Malgrim hears about are the Lady of the Corn and Belphasaria, the spirit that dwells within the might River Bel. There is no particular temple district. =====Lady of the Corn===== ''"The lady Edhelra has dominion over plantings and the harvest. She is the bountiful lady, that sings the deer into the hunters' snares, that brings gentle rain and the warm breezes. She is also the protector of the hearth and home. If you have not heard of her you are likely from the west, as she is known mostly in the east, in the Principalities."'' The Temple of the Field and Hearth in Rhea's Ford is a large structure, of red brick, located on the outskirts of town. It's big and stout, but not ostentatious. There's a large, well-tended garden out front, and a half-dozen or so men in women in brown robes tending to it. Off to one side is a chicken coop, and a number of red hens are pecking in the dirt, overseen by an enormous rooster with irridescent feathers. =====Belphasaria===== Brugar finds that worship of the river goddess Bel is widespread. Many of the businesses and households in Rhea's Ford have some sort of small container by their entrance, containing water from the river itself. The basins are refilled on a daily basis, and believers annoint their foreheads with the liquid before leaving the house for work every morning. Otherwise, they seem pretty normal. The temple to Bel is by the river, upstream of the docks. ====Stables==== A number of stables are located on eastern side of the river, just outside the town walls. The stables occupy a large swath of land outside of town, and consist of nearly a dozen large paddocks, each with attached barns. It seems the stables are owned by three different mercantile concerns, who in turn act as brokers for ranchers and trainers. After a day of searching he finds the following for sale: four light riding horses (75 gp apiece), seven medium riding horses (40 gp apiece), two light warhorses (150 gp), three medium warhorses (250 gold), and a magnificent chestnut charger bred to carry fully armorered knights into battle, costing a full 700 gold alcedes. ====Mercenaries==== Just south of the stables are several barracks maintained by the larger mercenary companies that work out of the Scarlet Principalities. Here can be hired large quantities of warriors, typically in platoons or larger. Other, unattached mercenaries are best found by frequenting the taverns and alehouses that dot the city. ====Sages==== =====Magical===== There are several sages that can help identify magical items. Two of them are mentioned by name: *Rosan Ule lives in a tower of brick overlooking the river, from where she hires out her services as a magician and learned sage *Orrdoc the Obese can usually be found in the steamhouses along the river's edge ====Artisans==== =====Weaponsmiths===== There are three weaponsmiths in town that forge custom blades; typically normal weapons -- such as those used by the militia, or novice adventurers -- are produced by blacksmiths. *Sundoc Faslca *Fledegel the Fiery, a great big northman with a mane of fire-red hair *and (this is said in whispers), one Berles, a dwarf who has taken up residency in the city, having been banished from his kinfolk in Faery for undisclosed reasons. Berles is, by far, regarded as the greatest weaponsmith in the Scarlet Principalities. Berle works in a simple smithy adjacent to the dock district. He's short, maybe only five feet tall, but seems to be about as wide and thick as he is tall, with an enormous black beard he's braided and tossed over one shoulder to keep it off his anvil. As the adventurers approach he's working with a small hammer, shaping a delicate spiral shaped piece of glowing blue metal on the horn. Three assistants busy themselves nearby, and another six or seven young apprentices sweep, polish and otherwise perform menial tasks. =====Leatherworker===== Cyn Nanto, who has her shop just outside of the tanneries along the river at the downstream edge of town
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